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<title>godot.git/drivers/builtin_zlib, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/drivers/builtin_zlib?h=mirror</id>
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<updated>2016-10-15T10:20:47Z</updated>
<entry>
<title>zlib: Split thirdparty files, simplify scons option</title>
<updated>2016-10-15T10:20:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-14T16:58:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cbf52606f4928df46fc89d37d781bad782f0616e'/>
<id>urn:sha1:cbf52606f4928df46fc89d37d781bad782f0616e</id>
<content type='text'>
</content>
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<entry>
<title>zlib: Update builtin version to upstream 1.2.8</title>
<updated>2016-07-23T11:06:54Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-23T11:06:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b13f4308534537fa4931199e7a3f5bf297efba82'/>
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<content type='text'>
Our only differences to the upstream distribution are:
- The `gz*.c` files are not included
- Z_PREFIX and Z_SOLO are defined in zconf.h
</content>
</entry>
<entry>
<title>Cosmetic fixes to SCons buildsystem</title>
<updated>2015-11-01T19:53:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-01T19:53:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=399b1b047498d154440f5cda4a5ceb08ea3de68e'/>
<id>urn:sha1:399b1b047498d154440f5cda4a5ceb08ea3de68e</id>
<content type='text'>
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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