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<title>godot.git/drivers/builtin_openssl/crypto/pqueue, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<updated>2014-08-02T01:10:38Z</updated>
<entry>
<title>Small Issues &amp; Maintenance</title>
<updated>2014-08-02T01:10:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-08-02T01:10:38Z</published>
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-=-=-=-=-=-=-=-=-=-=-=-=-=

-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
</content>
</entry>
<entry>
<title>-OpenSSL Fixes</title>
<updated>2014-05-01T12:53:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-01T12:53:37Z</published>
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<entry>
<title>-Added OpenSSL and HTTPS support</title>
<updated>2014-04-29T00:56:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-29T00:56:43Z</published>
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-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
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