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<title>godot.git/drivers/SCsub, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-03-01T14:12:30Z</updated>
<entry>
<title>add GLES 2 renderer for 2D</title>
<updated>2018-03-01T14:12:30Z</updated>
<author>
<name>karroffel</name>
</author>
<published>2017-12-04T12:41:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eac4c984dfe5eebb73b094aaf2ed5ab37b6e8fdf'/>
<id>urn:sha1:eac4c984dfe5eebb73b094aaf2ed5ab37b6e8fdf</id>
<content type='text'>
This commit adds a new rendering backend, GLES2, and adds a
project setting to enable it.

Currently this backend can only be used on the X11 platform,
but integrating into other platforms is planned.
</content>
</entry>
<entry>
<title>Disable GLES builders and source from server compilation</title>
<updated>2018-02-15T15:34:11Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-12-26T19:36:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8699f643c9b02bc804024f0b67dea80467bef91d'/>
<id>urn:sha1:8699f643c9b02bc804024f0b67dea80467bef91d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>disable caching for targets using helper functions</title>
<updated>2017-11-29T03:24:12Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-28T20:27:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a65c0939fd1adc616275ad01996917fab89a7b9c'/>
<id>urn:sha1:a65c0939fd1adc616275ad01996917fab89a7b9c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>use the same cache for all branches for appveyor</title>
<updated>2017-11-28T07:23:33Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2017-11-27T13:39:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a4a222d62dcffaf93e3dd439c3f61836a4cd831e'/>
<id>urn:sha1:a4a222d62dcffaf93e3dd439c3f61836a4cd831e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Visual Studio project creation bug fix</title>
<updated>2017-11-19T20:56:48Z</updated>
<author>
<name>RoyBerube</name>
</author>
<published>2017-11-19T20:55:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4d5a87a4225782cef357b9814fd47e4a26653e34'/>
<id>urn:sha1:4d5a87a4225782cef357b9814fd47e4a26653e34</id>
<content type='text'>
A bug in the /drivers SCons script was preventing files in the /drivers and some in the /thirdparty directories from being added to the VS project.

This will only affect builds that use the 'vsproj=yes' option.
</content>
</entry>
<entry>
<title>Merged iphone and osx audio drivers into drivers/coreaudio</title>
<updated>2017-09-30T05:16:42Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-29T18:22:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12d40fa03f95cccfb6af994b03576f78af314891'/>
<id>urn:sha1:12d40fa03f95cccfb6af994b03576f78af314891</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable for third-party options.</title>
<updated>2017-09-25T18:36:30Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:22:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45a9a680a3cf54d4f43c46c3ec43a108ee62b834'/>
<id>urn:sha1:45a9a680a3cf54d4f43c46c3ec43a108ee62b834</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use BoolVariable in target/component/advanced options.</title>
<updated>2017-09-25T18:36:02Z</updated>
<author>
<name>Elliott Sales de Andrade</name>
</author>
<published>2017-09-25T04:04:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ffab67b8daea8e3379824105439eba8226b72fde'/>
<id>urn:sha1:ffab67b8daea8e3379824105439eba8226b72fde</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added new WASAPI driver for Windows</title>
<updated>2017-08-27T18:26:15Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-27T17:01:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8e814774b13dd382530ad75738c4b731770b3900'/>
<id>urn:sha1:8e814774b13dd382530ad75738c4b731770b3900</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'origin/gles3' into gles3-on-master</title>
<updated>2017-01-02T20:52:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-02T20:38:20Z</published>
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<id>urn:sha1:3f3f5a5359973e95e94148676a9793d6f52468f3</id>
<content type='text'>
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
</content>
</entry>
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