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<title>godot.git/drivers/SCsub, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-29T14:37:52Z</updated>
<entry>
<title>Finalized DynamicFont implementation</title>
<updated>2016-05-29T14:37:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-29T14:37:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3e8eb396d7cfec8a96efb78719c0556f1beccf68'/>
<id>urn:sha1:3e8eb396d7cfec8a96efb78719c0556f1beccf68</id>
<content type='text'>
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
</content>
</entry>
<entry>
<title>fix</title>
<updated>2016-05-21T23:07:32Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-05-21T23:07:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12bd9ee6f27c6d40f91e0bee7b150fea257463cb'/>
<id>urn:sha1:12bd9ee6f27c6d40f91e0bee7b150fea257463cb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>using 1 env for all drivers</title>
<updated>2016-05-21T22:31:58Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-05-21T22:31:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6cf2353305922f3464ff91ae1b137e747e1d2961'/>
<id>urn:sha1:6cf2353305922f3464ff91ae1b137e747e1d2961</id>
<content type='text'>
</content>
</entry>
<entry>
<title>cloning env for builtin_openssl _and_ openssl :)</title>
<updated>2016-05-07T01:43:22Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-05-07T01:43:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=baaa74f2153403044ab7570b920bc01317f8a047'/>
<id>urn:sha1:baaa74f2153403044ab7570b920bc01317f8a047</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Many fixes to windows build system with Mingw on Windows. Fixes #2690</title>
<updated>2016-01-25T03:21:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-25T03:21:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=caddcca4f468399e81fc703aa6e002e41250fdda'/>
<id>urn:sha1:caddcca4f468399e81fc703aa6e002e41250fdda</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040</title>
<updated>2016-01-03T20:14:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T20:14:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e8fbf39f886b2b5dbf5e14f07cd1dbefe8d48bf4'/>
<id>urn:sha1:e8fbf39f886b2b5dbf5e14f07cd1dbefe8d48bf4</id>
<content type='text'>
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
</content>
</entry>
<entry>
<title>remove editor driver split</title>
<updated>2015-12-11T12:03:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-11T12:01:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0f57bbb8e97b3eba84e5453a5d1948d699a67515'/>
<id>urn:sha1:0f57bbb8e97b3eba84e5453a5d1948d699a67515</id>
<content type='text'>
fixes #3001
</content>
</entry>
<entry>
<title>-work in progress resourceparser and .tscn parser. Still non-functional</title>
<updated>2015-11-24T13:42:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-24T13:42:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ccd40f76e8975b679619eb3591eb56376e82a6b3'/>
<id>urn:sha1:ccd40f76e8975b679619eb3591eb56376e82a6b3</id>
<content type='text'>
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
</content>
</entry>
<entry>
<title>Revert "libao audio driver"</title>
<updated>2015-11-19T23:05:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-19T23:05:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dd09215c9070e70f8af8c24e4319c7267fddcfa2'/>
<id>urn:sha1:dd09215c9070e70f8af8c24e4319c7267fddcfa2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #903 from a12n/libao</title>
<updated>2015-11-19T22:31:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-19T22:31:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=43ce972ddb60b8de684cb1e7a023bc070afd90db'/>
<id>urn:sha1:43ce972ddb60b8de684cb1e7a023bc070afd90db</id>
<content type='text'>
libao audio driver</content>
</entry>
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