<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/doc, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/doc?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/doc?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-24T17:59:38Z</updated>
<entry>
<title>Update doc version strings to 3.0.1</title>
<updated>2018-02-24T17:59:38Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-24T17:59:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5f15642fde5db2caf823fc984626a95ca7c65c79'/>
<id>urn:sha1:5f15642fde5db2caf823fc984626a95ca7c65c79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[DOCS] clarify that OS.get_user_data_dir needs project name</title>
<updated>2018-02-24T17:33:43Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-02-23T14:58:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fe38b648b0a5b2d9e9ad2b1faf857f97ac9bbba6'/>
<id>urn:sha1:fe38b648b0a5b2d9e9ad2b1faf857f97ac9bbba6</id>
<content type='text'>
[ci skip]

(cherry picked from commit 2c22c9dcfbad9639fb9254eb822f9f930cf852db)
</content>
</entry>
<entry>
<title>doc: Sync classref with current source</title>
<updated>2018-02-22T18:02:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-22T18:02:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=46b594054c8f7118e21ab17e078b3ee4b0730a19'/>
<id>urn:sha1:46b594054c8f7118e21ab17e078b3ee4b0730a19</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=751806b5c7c2b63c47d228664c3425b6f3fdb5ac'/>
<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>Added documentation for VehicleBody</title>
<updated>2018-02-22T11:03:10Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2018-02-22T06:39:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=be6323d848d61bfb8e6ea95dbaaebf32414b094c'/>
<id>urn:sha1:be6323d848d61bfb8e6ea95dbaaebf32414b094c</id>
<content type='text'>
(cherry picked from commit 234b86e6b2d6ca22e0be6b5225b3763c057546cc)
</content>
</entry>
<entry>
<title>Revert "Fix wrong return type of xform functions"</title>
<updated>2018-02-21T22:47:04Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-21T22:47:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=99efa7ce62c0075345c5580642bcbeef413e313a'/>
<id>urn:sha1:99efa7ce62c0075345c5580642bcbeef413e313a</id>
<content type='text'>
As this will change bindings API this will have to wait for 3.1

This reverts commit 187c40d64dd733ea77b27d96416ab7ad106069b9.
</content>
</entry>
<entry>
<title>Direct to InputEventJoypadButton for using buttons</title>
<updated>2018-02-19T21:37:09Z</updated>
<author>
<name>Benjamin Stammen</name>
</author>
<published>2018-02-17T01:59:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7a20495a80cee6531cae1205289613a6f9094415'/>
<id>urn:sha1:7a20495a80cee6531cae1205289613a6f9094415</id>
<content type='text'>
(cherry picked from commit 6af7dafd6c5a3d925cc2c08fed93c288a3dca461)
</content>
</entry>
<entry>
<title>Made modifications to the RigidBody(2D) descriptions.</title>
<updated>2018-02-19T21:28:47Z</updated>
<author>
<name>Michael Alexsander Silva Dias</name>
</author>
<published>2018-02-16T03:18:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=237cf72f89251a385e7ee3805c55ffb4702adeed'/>
<id>urn:sha1:237cf72f89251a385e7ee3805c55ffb4702adeed</id>
<content type='text'>
(cherry picked from commit 50e6b3c0050c3f73efa2070291ee1720d7750c7f)
</content>
</entry>
<entry>
<title>Documentation tool does not add escapes to code and codeblocks</title>
<updated>2018-02-19T21:28:03Z</updated>
<author>
<name>Anish</name>
</author>
<published>2018-02-15T20:54:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5c2b2ca95bdb144a034d6c69896b37c6e1ce6375'/>
<id>urn:sha1:5c2b2ca95bdb144a034d6c69896b37c6e1ce6375</id>
<content type='text'>
Instead of adding the escapes to all * and _ the tool now excludes
the characters inside [code] and [codeblock].

Resolves: #15156
(cherry picked from commit 84e8c49f5d4cb5ba0fca2f50340a18a0a0e2c241)
</content>
</entry>
<entry>
<title>Added "allow_reselect" property to ItemList and enabled it for the method/help lists.</title>
<updated>2018-02-19T21:21:14Z</updated>
<author>
<name>Michael Alexsander Silva Dias</name>
</author>
<published>2018-02-14T03:24:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9fb843db0603cc9ccc0ffedd4c2a9fe61d83572d'/>
<id>urn:sha1:9fb843db0603cc9ccc0ffedd4c2a9fe61d83572d</id>
<content type='text'>
(cherry picked from commit 4dbf6ac1b890ff6333d1600d2c091baa176b356c)
</content>
</entry>
</feed>
