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<title>godot.git/doc, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1-stable'/>
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<updated>2016-08-08T16:14:35Z</updated>
<entry>
<title>Some additions to the OS documentation (#6037)</title>
<updated>2016-08-08T16:14:35Z</updated>
<author>
<name>MSC</name>
</author>
<published>2016-08-05T10:29:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4f8f9a4dbf97aace22ad752f5a9d5d32fab95dbd'/>
<id>urn:sha1:4f8f9a4dbf97aace22ad752f5a9d5d32fab95dbd</id>
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(cherry picked from commit 7b05b4c83c94b5c1bbdf5372328192d5ea9f4bea)
</content>
</entry>
<entry>
<title>[ci skip] update Raycast documentation</title>
<updated>2016-08-08T16:14:14Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-08-03T20:23:56Z</published>
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<id>urn:sha1:d55304c56f08e44c0f1fb1ccc75899180612e504</id>
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clarification that set_cast_to needs LOCAL point
and get_collision_point gives GLOBAL point

(cherry picked from commit 1445553fea268104bf7012785536c4e7c9c6b1e6)
</content>
</entry>
<entry>
<title>Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D</title>
<updated>2016-07-30T19:27:58Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-07-30T18:41:38Z</published>
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<id>urn:sha1:b80c42ef4e99ee155a98c7a2f17201280612257f</id>
<content type='text'>
</content>
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<entry>
<title>Array has() documentation</title>
<updated>2016-07-27T13:49:15Z</updated>
<author>
<name>Pawel Kowal</name>
</author>
<published>2016-07-27T13:49:15Z</published>
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</content>
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<entry>
<title>Update Tween class documentation</title>
<updated>2016-07-25T19:15:27Z</updated>
<author>
<name>Javier López Úbeda</name>
</author>
<published>2016-07-25T19:15:27Z</published>
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<id>urn:sha1:2f8910185ea42a4b401a98b04f869562c87ffed6</id>
<content type='text'>
</content>
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<entry>
<title>Update documentation.</title>
<updated>2016-07-24T21:09:56Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2016-07-24T21:05:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=23a20791d1f0c0760c0e22d51c0450b58b0e05f1'/>
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<content type='text'>
</content>
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<entry>
<title>Add some doc to ImmediateGeometry</title>
<updated>2016-07-23T11:58:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-23T11:58:19Z</published>
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<id>urn:sha1:221cb58382ae34d4f91d9923fd979a328feabace</id>
<content type='text'>
</content>
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<entry>
<title>Merge pull request #5851 from 29jm/typo-scroll</title>
<updated>2016-07-22T11:32:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-22T11:32:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=51519b5d6b337ac339df13c548acb8ce8bf5a302'/>
<id>urn:sha1:51519b5d6b337ac339df13c548acb8ce8bf5a302</id>
<content type='text'>
Fix typo in ScrollContainer documentation</content>
</entry>
<entry>
<title>Fix typo in ScrollContainer documentation</title>
<updated>2016-07-22T10:03:10Z</updated>
<author>
<name>Johan Manuel</name>
</author>
<published>2016-07-22T10:03:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=908f585ef6b6e77e132eb17cddc2f92ee764eff1'/>
<id>urn:sha1:908f585ef6b6e77e132eb17cddc2f92ee764eff1</id>
<content type='text'>
</content>
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<entry>
<title>Merge pull request #5847 from 29jm/patch-3</title>
<updated>2016-07-22T06:39:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-22T06:39:07Z</published>
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<id>urn:sha1:c57b992774251d239961524a2cc575427ac4f484</id>
<content type='text'>
Expose virtual keyboard functions to GDScript</content>
</entry>
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