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<title>godot.git/doc, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/doc?h=1.1-rc2</id>
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<updated>2015-05-03T19:47:21Z</updated>
<entry>
<title>-new collision layer &amp; mask system for 2D, for more flexible collision masking</title>
<updated>2015-05-03T19:47:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-03T19:47:21Z</published>
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</content>
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<entry>
<title>updated outdated or missing Plane class documentation</title>
<updated>2015-04-20T21:31:53Z</updated>
<author>
<name>Simon Wenner</name>
</author>
<published>2015-04-20T21:31:53Z</published>
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</content>
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<entry>
<title>fixed incorrect constructor descriptions in Matrix3</title>
<updated>2015-04-20T20:38:26Z</updated>
<author>
<name>Simon Wenner</name>
</author>
<published>2015-04-20T20:38:26Z</published>
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</content>
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<entry>
<title>fixed typos in the documentation</title>
<updated>2015-04-20T20:36:28Z</updated>
<author>
<name>Simon Wenner</name>
</author>
<published>2015-04-20T20:36:28Z</published>
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<entry>
<title>Merge pull request #1407 from NateWardawg/documentation</title>
<updated>2015-03-22T18:02:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T18:02:00Z</published>
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Updated the internal documention for the GDScript class.</content>
</entry>
<entry>
<title>merges from okam repo</title>
<updated>2015-03-03T17:39:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-03T17:39:13Z</published>
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<entry>
<title>Updated the variable in the lerp function to be weight instead of percent.</title>
<updated>2015-02-20T21:28:48Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2015-02-20T21:28:48Z</published>
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</content>
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<entry>
<title>Updated the internal documention for the GDScript class.</title>
<updated>2015-02-20T18:05:21Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2015-02-20T18:05:21Z</published>
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<entry>
<title>Batch of Bugfixes</title>
<updated>2014-12-07T05:04:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-07T05:04:20Z</published>
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<content type='text'>
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
</content>
</entry>
<entry>
<title>Fixed documentation typo</title>
<updated>2014-11-11T18:57:25Z</updated>
<author>
<name>Brandon DeRosier</name>
</author>
<published>2014-11-11T18:57:25Z</published>
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