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<title>godot.git/doc, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/doc?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/doc?h=1.0-rc2'/>
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<updated>2014-12-07T05:04:20Z</updated>
<entry>
<title>Batch of Bugfixes</title>
<updated>2014-12-07T05:04:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-07T05:04:20Z</published>
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<content type='text'>
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
</content>
</entry>
<entry>
<title>Fixed documentation typo</title>
<updated>2014-11-11T18:57:25Z</updated>
<author>
<name>Brandon DeRosier</name>
</author>
<published>2014-11-11T18:57:25Z</published>
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<id>urn:sha1:6628c0035bdf734a8280e5b481dc8486860e538e</id>
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</content>
</entry>
<entry>
<title>Fix AnimationTreePlayer.node_get_input_source typo</title>
<updated>2014-11-11T18:15:19Z</updated>
<author>
<name>Brandon DeRosier</name>
</author>
<published>2014-11-11T18:15:19Z</published>
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<id>urn:sha1:4b76b2caf5d63dac47f57e4684ea255a11ce89d6</id>
<content type='text'>
- Changed node_get_input_sourcre to node_get_input_source
</content>
</entry>
<entry>
<title>Bug Fixes</title>
<updated>2014-11-02T14:31:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-02T14:31:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d85b67be53bac252c0a28b799d56d1b359c4ee99'/>
<id>urn:sha1:d85b67be53bac252c0a28b799d56d1b359c4ee99</id>
<content type='text'>
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
</content>
</entry>
<entry>
<title>- fix for typo and clarification to documentation</title>
<updated>2014-08-20T23:06:59Z</updated>
<author>
<name>Drachenfels</name>
</author>
<published>2014-08-20T23:06:59Z</published>
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<id>urn:sha1:894b82a05fa82e84e994a8aac3e1893193bafbbf</id>
<content type='text'>
Previous example were slightly ambiguous, by adding 'fixed' NodePath tree
to compare and one more example it will be easier to understand for
future generation of developers.
</content>
</entry>
<entry>
<title>Making Godot Easier to Use..</title>
<updated>2014-05-24T04:35:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-24T04:35:47Z</published>
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<id>urn:sha1:1cad087969efefa401a11051343cd0689f660770</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
</content>
</entry>
<entry>
<title>-Added google play services (needed for some stuff)</title>
<updated>2014-04-15T01:43:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-15T01:43:44Z</published>
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<id>urn:sha1:ec4ef2d2e794819548d731f93728266d31261d71</id>
<content type='text'>
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
</content>
</entry>
<entry>
<title>Fix #240 TouchScreenButton release signal is not valid</title>
<updated>2014-04-02T07:48:02Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-04-02T06:47:47Z</published>
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<id>urn:sha1:4676aac33539adb78ed64c4645721dba041a749a</id>
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</entry>
<entry>
<title>Closes bb-code tags, allowing make_doc.sh to finish</title>
<updated>2014-03-05T15:53:33Z</updated>
<author>
<name>bibby</name>
</author>
<published>2014-03-05T15:53:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=141b3135954737ee5be5ad2c7371796d20940719'/>
<id>urn:sha1:141b3135954737ee5be5ad2c7371796d20940719</id>
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</entry>
<entry>
<title>Merge remote-tracking branch 'upstream/master'</title>
<updated>2014-02-19T20:52:07Z</updated>
<author>
<name>Olafur Haukur Flygenring</name>
</author>
<published>2014-02-19T20:52:07Z</published>
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