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<title>godot.git/doc/classes, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0.3-stable'/>
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<updated>2018-06-01T16:19:33Z</updated>
<entry>
<title>Fix documentation version strings</title>
<updated>2018-06-01T16:19:33Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-01T16:19:33Z</published>
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<entry>
<title>fixed minor doc wording problem</title>
<updated>2018-06-01T15:56:56Z</updated>
<author>
<name>anakimluke</name>
</author>
<published>2018-05-09T20:50:43Z</published>
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(cherry picked from commit 4fe2605ab37ba72beefc7eca63d3733bb6a55296)
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<entry>
<title>filled in docs for panorama sky</title>
<updated>2018-06-01T15:56:24Z</updated>
<author>
<name>clayjohn</name>
</author>
<published>2018-05-13T20:39:37Z</published>
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filled in docs for panorama sky

(cherry picked from commit 1bf7f8fcd13bf1662e961ab07b5799b5975491b3)
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<entry>
<title>added documentation for procedural sky</title>
<updated>2018-06-01T15:55:54Z</updated>
<author>
<name>clayjohn</name>
</author>
<published>2018-05-14T06:20:03Z</published>
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Added documentation for procedural sky

added documentation for procedural sky

added documentation for procedural sky

(cherry picked from commit 6711691d10892a341b2d05d0cf0903aa20423aaa)
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<entry>
<title>[docs] fix links in class docs</title>
<updated>2018-06-01T15:55:13Z</updated>
<author>
<name>Kelly Thomas</name>
</author>
<published>2018-05-14T15:06:22Z</published>
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(cherry picked from commit 888eefa0fd5d14468161832d96e41e79d150899e)
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<entry>
<title>[docs] fix links in class docs</title>
<updated>2018-06-01T15:53:52Z</updated>
<author>
<name>Kelly Thomas</name>
</author>
<published>2018-05-16T16:15:30Z</published>
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<content type='text'>
(cherry picked from commit c6ed46891d0abacb6619ff77697c616c9658a90f)
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<entry>
<title>[DOCS] Update VideoPlayer classref</title>
<updated>2018-06-01T15:52:07Z</updated>
<author>
<name>Chris Bradfield</name>
</author>
<published>2018-05-20T20:43:48Z</published>
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<content type='text'>
(cherry picked from commit 393125a6a4bbe97f4e7ebe3ac5e652a321be324c)
</content>
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<entry>
<title>[DOCS] Array sort</title>
<updated>2018-06-01T15:50:56Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-05-25T14:55:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8dc021925fa5bb9f5917e811b4bd5ca2b8015f01'/>
<id>urn:sha1:8dc021925fa5bb9f5917e811b4bd5ca2b8015f01</id>
<content type='text'>
(cherry picked from commit 9115d84913f30d35997cf3e2c26b86ebccd36f0e)
</content>
</entry>
<entry>
<title>Added some quick info on shaders to the docs</title>
<updated>2018-06-01T15:50:29Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2018-05-26T02:08:34Z</published>
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<id>urn:sha1:6843ccf462b501f11b78b438c4b28d49a4ab8076</id>
<content type='text'>
(cherry picked from commit b7ae2ca128307f4926a9b380f271469030c06e2a)
</content>
</entry>
<entry>
<title>Fixed GroupCallFlags links in the SceneTree's doc.</title>
<updated>2018-06-01T15:49:22Z</updated>
<author>
<name>Michael Alexsander Silva Dias</name>
</author>
<published>2018-05-27T04:22:34Z</published>
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<id>urn:sha1:b27352a40197b1f172f0ee56d567622095b11dbd</id>
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(cherry picked from commit e10687a520936a628a7ad1c1b3d1313c961b05a8)
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