<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/doc/classes/Transform.xml, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/doc/classes/Transform.xml?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/doc/classes/Transform.xml?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-14T15:37:51Z</updated>
<entry>
<title>Bump version to 3.0.4</title>
<updated>2018-06-14T15:37:51Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-14T15:37:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=98609279b6333adfb66cf3c49658cecdc1798ee8'/>
<id>urn:sha1:98609279b6333adfb66cf3c49658cecdc1798ee8</id>
<content type='text'>
And onwards!
</content>
</entry>
<entry>
<title>Fix documentation version strings</title>
<updated>2018-06-01T16:19:33Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-01T16:19:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d24f77be99321d857285daddac0dda7128e348ed'/>
<id>urn:sha1:d24f77be99321d857285daddac0dda7128e348ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[DOCS] Clarify look_at and looking_at</title>
<updated>2018-05-08T07:07:52Z</updated>
<author>
<name>Mel Collins</name>
</author>
<published>2018-04-29T13:44:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=33b78c0ad6a7e5d79714d31f24c7228452e484b0'/>
<id>urn:sha1:33b78c0ad6a7e5d79714d31f24c7228452e484b0</id>
<content type='text'>
(cherry picked from commit b431264f773f250a580d6c61fa7858fca3833bf0)
</content>
</entry>
<entry>
<title>Add new transform tutorial to appropriate classes</title>
<updated>2018-04-29T12:30:45Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-04-09T10:44:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e95f54220470bff58d8b15a9f1468e3ac41367be'/>
<id>urn:sha1:e95f54220470bff58d8b15a9f1468e3ac41367be</id>
<content type='text'>
(cherry picked from commit e83af5dfc66d55afc83f02a17c8f073cbbcdd792)
</content>
</entry>
<entry>
<title>doc: Update version string for 3.0.2</title>
<updated>2018-02-27T12:57:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-27T12:57:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=42e82b93776811f0606352c51c94101021f769b1'/>
<id>urn:sha1:42e82b93776811f0606352c51c94101021f769b1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update doc version strings to 3.0.1</title>
<updated>2018-02-24T17:59:38Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-24T17:59:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5f15642fde5db2caf823fc984626a95ca7c65c79'/>
<id>urn:sha1:5f15642fde5db2caf823fc984626a95ca7c65c79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Fix wrong return type of xform functions"</title>
<updated>2018-02-21T22:47:04Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-21T22:47:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=99efa7ce62c0075345c5580642bcbeef413e313a'/>
<id>urn:sha1:99efa7ce62c0075345c5580642bcbeef413e313a</id>
<content type='text'>
As this will change bindings API this will have to wait for 3.1

This reverts commit 187c40d64dd733ea77b27d96416ab7ad106069b9.
</content>
</entry>
<entry>
<title>Fix wrong return type of xform functions</title>
<updated>2018-01-30T19:55:41Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-01-30T11:45:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=187c40d64dd733ea77b27d96416ab7ad106069b9'/>
<id>urn:sha1:187c40d64dd733ea77b27d96416ab7ad106069b9</id>
<content type='text'>
(cherry picked from commit ebe23375156fbc0d610460b2a0e995bb5c966f84)
</content>
</entry>
<entry>
<title>doc: Fix references to online tutorials after godotengine/godot-docs#1015</title>
<updated>2018-01-25T08:03:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T08:03:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f2e3825616ce67078159adc3d591e4c6e368983a'/>
<id>urn:sha1:f2e3825616ce67078159adc3d591e4c6e368983a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
</feed>
