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<title>godot.git/doc/classes/TextureProgress.xml, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/doc/classes/TextureProgress.xml?h=fix%2Fuse-bin-name</id>
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<updated>2017-10-07T15:48:38Z</updated>
<entry>
<title>[DOCS] Write TextureButton, review and finish TextureProgress</title>
<updated>2017-10-07T15:48:38Z</updated>
<author>
<name>Nathan</name>
</author>
<published>2017-10-07T07:09:21Z</published>
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<entry>
<title>[DOCS] Update TextureProgress class ref</title>
<updated>2017-09-16T16:45:41Z</updated>
<author>
<name>Chris Bradfield</name>
</author>
<published>2017-09-16T16:45:41Z</published>
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</content>
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<entry>
<title>doc: Sync classref with current source</title>
<updated>2017-09-13T06:53:01Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-13T06:49:40Z</published>
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[ci skip]
</content>
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<entry>
<title>Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will</title>
<updated>2017-09-12T20:45:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-12T20:42:36Z</published>
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recognize them.
</content>
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