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<title>godot.git/doc/classes/TextEdit.xml, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/doc/classes/TextEdit.xml?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/doc/classes/TextEdit.xml?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-25T07:50:56Z</updated>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>doc: Update version string in XML</title>
<updated>2018-01-13T10:43:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T10:43:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1'/>
<id>urn:sha1:e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update docs</title>
<updated>2018-01-11T22:58:22Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:38:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad79c703008394a360eb9875196a9414e1c84585'/>
<id>urn:sha1:ad79c703008394a360eb9875196a9414e1c84585</id>
<content type='text'>
[ci skip]
</content>
</entry>
<entry>
<title>doc: Sync classref with current source</title>
<updated>2018-01-03T12:45:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T12:45:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8d03cafd7ca9037eb6137ab2d9bf7bf06306070f'/>
<id>urn:sha1:8d03cafd7ca9037eb6137ab2d9bf7bf06306070f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Adds an option to move cursor with right click in TextEdit</title>
<updated>2017-12-20T08:01:09Z</updated>
<author>
<name>MattUV</name>
</author>
<published>2017-12-20T01:36:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a55870cd815d065acea099cf0baecaaf51aa1b16'/>
<id>urn:sha1:a55870cd815d065acea099cf0baecaaf51aa1b16</id>
<content type='text'>
Fixes #14832
- Added an option in the editor settings/cursor to make the cursor move with right click.
- If the option is activated (true by default), a right click will move the cursor before displaying context menu.
 - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it.
 - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click
 - The option is available in the script editor and the shader editor via the editor settings
 - The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
</content>
</entry>
<entry>
<title>Bind TextEdit.deselect and update documentation</title>
<updated>2017-12-16T20:08:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-16T19:34:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d03f35f1bc0ecf09d436ebb44356f8add5b95a3e'/>
<id>urn:sha1:d03f35f1bc0ecf09d436ebb44356f8add5b95a3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Sync classref with current source</title>
<updated>2017-12-09T23:43:49Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-09T23:43:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ce0f894b4844b74b4f423056b5dc13102d89cafb'/>
<id>urn:sha1:ce0f894b4844b74b4f423056b5dc13102d89cafb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Sync classref with current source</title>
<updated>2017-12-07T07:23:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-07T07:23:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7d440d04aaf89b8a78fa9241e61d57c1c0f14124'/>
<id>urn:sha1:7d440d04aaf89b8a78fa9241e61d57c1c0f14124</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Fix enum tags thanks to 2bc6db6</title>
<updated>2017-11-24T22:16:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-24T22:16:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7dfba3cda9f13427f9f10a6eefbec52aef62274c'/>
<id>urn:sha1:7dfba3cda9f13427f9f10a6eefbec52aef62274c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Remove setters and getters now exposed via properties/members</title>
<updated>2017-11-24T17:10:32Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-24T17:10:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=92f07fefcd334686e81f56555d83530ae6741c2b'/>
<id>urn:sha1:92f07fefcd334686e81f56555d83530ae6741c2b</id>
<content type='text'>
</content>
</entry>
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