<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/doc/classes/PhysicsServer.xml, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/doc/classes/PhysicsServer.xml?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/doc/classes/PhysicsServer.xml?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-25T07:50:56Z</updated>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>doc: Update version string in XML</title>
<updated>2018-01-13T10:43:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T10:43:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1'/>
<id>urn:sha1:e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Sync classref with current source</title>
<updated>2017-12-11T08:32:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-11T08:32:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=237be766d4b0247d7ded0a9b85da12a989c561c8'/>
<id>urn:sha1:237be766d4b0247d7ded0a9b85da12a989c561c8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Sync classref with current source</title>
<updated>2017-12-09T23:43:49Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-09T23:43:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ce0f894b4844b74b4f423056b5dc13102d89cafb'/>
<id>urn:sha1:ce0f894b4844b74b4f423056b5dc13102d89cafb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Fix enum tags thanks to 2bc6db6</title>
<updated>2017-11-24T22:16:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-24T22:16:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7dfba3cda9f13427f9f10a6eefbec52aef62274c'/>
<id>urn:sha1:7dfba3cda9f13427f9f10a6eefbec52aef62274c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Update header version for 3.0-beta</title>
<updated>2017-11-24T08:16:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-24T08:16:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc75fae5798c85b4fb18cbcdc3fcbc45a644dae3'/>
<id>urn:sha1:bc75fae5798c85b4fb18cbcdc3fcbc45a644dae3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Remove revision.module_config from version string</title>
<updated>2017-11-15T19:41:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-15T17:37:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=967bfb0c4a1db5adb10d40f66bb8542ec25e1694'/>
<id>urn:sha1:967bfb0c4a1db5adb10d40f66bb8542ec25e1694</id>
<content type='text'>
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
</content>
</entry>
<entry>
<title>classref: Sync with current source</title>
<updated>2017-11-13T08:25:53Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-13T08:24:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2fce0010f0d0eb2476028ed62335508bceabd820'/>
<id>urn:sha1:2fce0010f0d0eb2476028ed62335508bceabd820</id>
<content type='text'>
[ci skip]
</content>
</entry>
<entry>
<title>classref: Sync with current source</title>
<updated>2017-10-22T10:56:17Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-22T10:56:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fc09e1436654415f7130b69d049b420d7e5e8d54'/>
<id>urn:sha1:fc09e1436654415f7130b69d049b420d7e5e8d54</id>
<content type='text'>
Also fix hyperlink references to same class as per the guidelines.
[ci skip]
</content>
</entry>
</feed>
