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<title>godot.git/doc/classes/PhysicsDirectBodyState.xml, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/doc/classes/PhysicsDirectBodyState.xml?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/doc/classes/PhysicsDirectBodyState.xml?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-14T15:37:51Z</updated>
<entry>
<title>Bump version to 3.0.4</title>
<updated>2018-06-14T15:37:51Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-14T15:37:51Z</published>
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<id>urn:sha1:98609279b6333adfb66cf3c49658cecdc1798ee8</id>
<content type='text'>
And onwards!
</content>
</entry>
<entry>
<title>Fix documentation version strings</title>
<updated>2018-06-01T16:19:33Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-01T16:19:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d24f77be99321d857285daddac0dda7128e348ed'/>
<id>urn:sha1:d24f77be99321d857285daddac0dda7128e348ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix documentation indentation for apply_torqe_impulse</title>
<updated>2018-03-03T14:19:40Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-03-03T14:19:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6ab8fb04af68c23e0cc03c758159762a16449fbe'/>
<id>urn:sha1:6ab8fb04af68c23e0cc03c758159762a16449fbe</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Deprecate a typo for a new method introduced in 3.0.1</title>
<updated>2018-02-27T16:53:46Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-27T15:15:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7e5a374825a4af2a8c01abec11630195a318c410'/>
<id>urn:sha1:7e5a374825a4af2a8c01abec11630195a318c410</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-02-27T12:57:29Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-27T12:57:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2c55064708f3f281bb94ea3cb622684a90547c4f'/>
<id>urn:sha1:2c55064708f3f281bb94ea3cb622684a90547c4f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Update version string for 3.0.2</title>
<updated>2018-02-27T12:57:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-27T12:57:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=42e82b93776811f0606352c51c94101021f769b1'/>
<id>urn:sha1:42e82b93776811f0606352c51c94101021f769b1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update doc version strings to 3.0.1</title>
<updated>2018-02-24T17:59:38Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-24T17:59:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5f15642fde5db2caf823fc984626a95ca7c65c79'/>
<id>urn:sha1:5f15642fde5db2caf823fc984626a95ca7c65c79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>doc: Update version string in XML</title>
<updated>2018-01-13T10:43:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T10:43:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1'/>
<id>urn:sha1:e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update docs</title>
<updated>2018-01-11T22:58:22Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:38:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad79c703008394a360eb9875196a9414e1c84585'/>
<id>urn:sha1:ad79c703008394a360eb9875196a9414e1c84585</id>
<content type='text'>
[ci skip]
</content>
</entry>
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