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<title>godot.git/doc/classes/OS.xml, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/doc/classes/OS.xml?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/doc/classes/OS.xml?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-22T12:51:59Z</updated>
<entry>
<title>doc: Remove extraneous empty lines in descriptions</title>
<updated>2018-06-22T12:51:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-06-22T12:51:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e6df472e8f9bf30d9652711b7fb99133b0fcbdc4'/>
<id>urn:sha1:e6df472e8f9bf30d9652711b7fb99133b0fcbdc4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bump version to 3.0.4</title>
<updated>2018-06-14T15:37:51Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-14T15:37:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=98609279b6333adfb66cf3c49658cecdc1798ee8'/>
<id>urn:sha1:98609279b6333adfb66cf3c49658cecdc1798ee8</id>
<content type='text'>
And onwards!
</content>
</entry>
<entry>
<title>Fix documentation version strings</title>
<updated>2018-06-01T16:19:33Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-01T16:19:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d24f77be99321d857285daddac0dda7128e348ed'/>
<id>urn:sha1:d24f77be99321d857285daddac0dda7128e348ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[DOCS] OS</title>
<updated>2018-04-29T12:31:56Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-04-10T15:05:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bae5f9feb8249c9856e55983e111eac16bea567f'/>
<id>urn:sha1:bae5f9feb8249c9856e55983e111eac16bea567f</id>
<content type='text'>
(cherry picked from commit 66714a3d296204eba3484be218125405e99f2217)
</content>
</entry>
<entry>
<title>doc: Update version string for 3.0.2</title>
<updated>2018-02-27T12:57:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-27T12:57:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=42e82b93776811f0606352c51c94101021f769b1'/>
<id>urn:sha1:42e82b93776811f0606352c51c94101021f769b1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update doc version strings to 3.0.1</title>
<updated>2018-02-24T17:59:38Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-24T17:59:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5f15642fde5db2caf823fc984626a95ca7c65c79'/>
<id>urn:sha1:5f15642fde5db2caf823fc984626a95ca7c65c79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[DOCS] clarify that OS.get_user_data_dir needs project name</title>
<updated>2018-02-24T17:33:43Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-02-23T14:58:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fe38b648b0a5b2d9e9ad2b1faf857f97ac9bbba6'/>
<id>urn:sha1:fe38b648b0a5b2d9e9ad2b1faf857f97ac9bbba6</id>
<content type='text'>
[ci skip]

(cherry picked from commit 2c22c9dcfbad9639fb9254eb822f9f930cf852db)
</content>
</entry>
<entry>
<title>doc: Sync classref with current source</title>
<updated>2018-02-22T18:02:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-22T18:02:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=46b594054c8f7118e21ab17e078b3ee4b0730a19'/>
<id>urn:sha1:46b594054c8f7118e21ab17e078b3ee4b0730a19</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>clarify OS.execute usage, add examples</title>
<updated>2018-01-21T00:36:00Z</updated>
<author>
<name>Todd Ross</name>
</author>
<published>2018-01-20T23:45:21Z</published>
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<id>urn:sha1:b57dcf446ea1013232a6a553b2a14220aa0a8546</id>
<content type='text'>
</content>
</entry>
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