<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/doc/classes/Line2D.xml, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/doc/classes/Line2D.xml?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/doc/classes/Line2D.xml?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-25T07:50:56Z</updated>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>doc: Update version string in XML</title>
<updated>2018-01-13T10:43:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T10:43:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1'/>
<id>urn:sha1:e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Fix enum tags thanks to 2bc6db6</title>
<updated>2017-11-24T22:16:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-24T22:16:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7dfba3cda9f13427f9f10a6eefbec52aef62274c'/>
<id>urn:sha1:7dfba3cda9f13427f9f10a6eefbec52aef62274c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Remove setters and getters now exposed via properties/members</title>
<updated>2017-11-24T17:10:32Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-24T17:10:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=92f07fefcd334686e81f56555d83530ae6741c2b'/>
<id>urn:sha1:92f07fefcd334686e81f56555d83530ae6741c2b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Update header version for 3.0-beta</title>
<updated>2017-11-24T08:16:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-24T08:16:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc75fae5798c85b4fb18cbcdc3fcbc45a644dae3'/>
<id>urn:sha1:bc75fae5798c85b4fb18cbcdc3fcbc45a644dae3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix the class docs for the rst-syntax errors.</title>
<updated>2017-11-19T19:47:36Z</updated>
<author>
<name>Martin Capitanio</name>
</author>
<published>2017-11-18T00:29:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7c3ba6f72bf06755cec0439d8560ca72ef80b780'/>
<id>urn:sha1:7c3ba6f72bf06755cec0439d8560ca72ef80b780</id>
<content type='text'>
- Generate a correkt rst-syntax for the [/code] inline markup.
  (http://www.sphinx-doc.org/en/1.6.5/rest.html#inline-markup)
- Fix xml souce bugs

for the sphinx's rst syntax werrors:

class_area.rst:319: WARNING: Inline literal start-string without end-string.
class_area2d.rst:287: WARNING: Inline literal start-string without end-string.
class_audioserver.rst:287: WARNING: Inline literal start-string without end-string.
class_control.rst:509: WARNING: Inline literal start-string without end-string.
class_image.rst:422: WARNING: Inline literal start-string without end-string.
class_image.rst:434: WARNING: Inline literal start-string without end-string.
class_inputevent.rst:74: WARNING: Inline literal start-string without end-string.
class_inputeventaction.rst:45: WARNING: Inline literal start-string without end-string.
class_inputmap.rst:47: WARNING: Inline literal start-string without end-string.
class_kinematicbody.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string.
class_kinematicbody2d.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string.
class_line2d.rst:182: WARNING: Inline literal start-string without end-string.
class_thread.rst:51: WARNING: Inline literal start-string without end-string.
class_treeitem.rst:160: WARNING: Inline literal start-string without end-string.
</content>
</entry>
<entry>
<title>doc: Remove revision.module_config from version string</title>
<updated>2017-11-15T19:41:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-15T17:37:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=967bfb0c4a1db5adb10d40f66bb8542ec25e1694'/>
<id>urn:sha1:967bfb0c4a1db5adb10d40f66bb8542ec25e1694</id>
<content type='text'>
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
</content>
</entry>
<entry>
<title>Added documenation for Line2D</title>
<updated>2017-10-09T09:45:41Z</updated>
<author>
<name>Unknown</name>
</author>
<published>2017-10-01T22:12:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=17011f5d123879eb9fcd4ea25b92365f7d2061f7'/>
<id>urn:sha1:17011f5d123879eb9fcd4ea25b92365f7d2061f7</id>
<content type='text'>
[ci skip]
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
</feed>
