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<title>godot.git/doc/classes/Image.xml, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/doc/classes/Image.xml?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/doc/classes/Image.xml?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-14T15:37:51Z</updated>
<entry>
<title>Bump version to 3.0.4</title>
<updated>2018-06-14T15:37:51Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-14T15:37:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=98609279b6333adfb66cf3c49658cecdc1798ee8'/>
<id>urn:sha1:98609279b6333adfb66cf3c49658cecdc1798ee8</id>
<content type='text'>
And onwards!
</content>
</entry>
<entry>
<title>Fix documentation version strings</title>
<updated>2018-06-01T16:19:33Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-06-01T16:19:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d24f77be99321d857285daddac0dda7128e348ed'/>
<id>urn:sha1:d24f77be99321d857285daddac0dda7128e348ed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update Image format enumeration documentation</title>
<updated>2018-04-29T12:22:40Z</updated>
<author>
<name>Neil Moore</name>
</author>
<published>2018-03-10T06:11:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6cdf6d304451a8fa3ced3360b179e56a2d265161'/>
<id>urn:sha1:6cdf6d304451a8fa3ced3360b179e56a2d265161</id>
<content type='text'>
Provides more information about each image format.

(cherry picked from commit 60f1f5815873e3b671aaf7cda6c30b78e4bd6557)
</content>
</entry>
<entry>
<title>doc: Update version string for 3.0.2</title>
<updated>2018-02-27T12:57:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-27T12:57:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=42e82b93776811f0606352c51c94101021f769b1'/>
<id>urn:sha1:42e82b93776811f0606352c51c94101021f769b1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update doc version strings to 3.0.1</title>
<updated>2018-02-24T17:59:38Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-24T17:59:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5f15642fde5db2caf823fc984626a95ca7c65c79'/>
<id>urn:sha1:5f15642fde5db2caf823fc984626a95ca7c65c79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Errata fix on Image get_format() description</title>
<updated>2018-02-04T19:07:19Z</updated>
<author>
<name>Profesor Tartelett</name>
</author>
<published>2018-01-31T18:35:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd0296926338db3f7424a567a79af225176cae8c'/>
<id>urn:sha1:bd0296926338db3f7424a567a79af225176cae8c</id>
<content type='text'>
The description of this function seems to be duplicated from the preceding description.

(cherry picked from commit 9d735ffacbc92d854c9625c2c6930a32282b3e96)
</content>
</entry>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>doc: Update version string in XML</title>
<updated>2018-01-13T10:43:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T10:43:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>Fix crash when using Image.resize() without calling Image.create() first</title>
<updated>2018-01-06T12:20:45Z</updated>
<author>
<name>Jerome67000</name>
</author>
<published>2018-01-06T12:10:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b5885c43eb479d1ea8beb71aac09b118a08cb855'/>
<id>urn:sha1:b5885c43eb479d1ea8beb71aac09b118a08cb855</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Sync classref with current source</title>
<updated>2018-01-04T00:48:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T00:48:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=914f51031c54a36891418451ffe9a0490d2ab561'/>
<id>urn:sha1:914f51031c54a36891418451ffe9a0490d2ab561</id>
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</content>
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