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<title>godot.git/doc/classes/Image.xml, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/doc/classes/Image.xml?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/doc/classes/Image.xml?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-25T07:50:56Z</updated>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>doc: Update version string in XML</title>
<updated>2018-01-13T10:43:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T10:43:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1'/>
<id>urn:sha1:e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix crash when using Image.resize() without calling Image.create() first</title>
<updated>2018-01-06T12:20:45Z</updated>
<author>
<name>Jerome67000</name>
</author>
<published>2018-01-06T12:10:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b5885c43eb479d1ea8beb71aac09b118a08cb855'/>
<id>urn:sha1:b5885c43eb479d1ea8beb71aac09b118a08cb855</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Sync classref with current source</title>
<updated>2018-01-04T00:48:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T00:48:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=914f51031c54a36891418451ffe9a0490d2ab561'/>
<id>urn:sha1:914f51031c54a36891418451ffe9a0490d2ab561</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Sync classref with current source</title>
<updated>2018-01-03T12:45:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T12:45:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8d03cafd7ca9037eb6137ab2d9bf7bf06306070f'/>
<id>urn:sha1:8d03cafd7ca9037eb6137ab2d9bf7bf06306070f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Further changes to Image class docs</title>
<updated>2017-11-27T08:14:14Z</updated>
<author>
<name>Sergei ZH</name>
</author>
<published>2017-11-26T16:22:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6aa331e5812ce48aa30ea08ed1adc598c9e5b4f6'/>
<id>urn:sha1:6aa331e5812ce48aa30ea08ed1adc598c9e5b4f6</id>
<content type='text'>
Were missed when squashing the previous 024c4f14.
[ci skip]
</content>
</entry>
<entry>
<title>Fixing mistake in image class</title>
<updated>2017-11-26T21:25:40Z</updated>
<author>
<name>Sergei ZH</name>
</author>
<published>2017-11-26T15:42:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=024c4f14a14e67f15adbcca39c6a941ea89e0f3d'/>
<id>urn:sha1:024c4f14a14e67f15adbcca39c6a941ea89e0f3d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Fix enum tags thanks to 2bc6db6</title>
<updated>2017-11-24T22:16:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-24T22:16:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7dfba3cda9f13427f9f10a6eefbec52aef62274c'/>
<id>urn:sha1:7dfba3cda9f13427f9f10a6eefbec52aef62274c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Update header version for 3.0-beta</title>
<updated>2017-11-24T08:16:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-24T08:16:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc75fae5798c85b4fb18cbcdc3fcbc45a644dae3'/>
<id>urn:sha1:bc75fae5798c85b4fb18cbcdc3fcbc45a644dae3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix the class docs for the rst-syntax errors.</title>
<updated>2017-11-19T19:47:36Z</updated>
<author>
<name>Martin Capitanio</name>
</author>
<published>2017-11-18T00:29:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7c3ba6f72bf06755cec0439d8560ca72ef80b780'/>
<id>urn:sha1:7c3ba6f72bf06755cec0439d8560ca72ef80b780</id>
<content type='text'>
- Generate a correkt rst-syntax for the [/code] inline markup.
  (http://www.sphinx-doc.org/en/1.6.5/rest.html#inline-markup)
- Fix xml souce bugs

for the sphinx's rst syntax werrors:

class_area.rst:319: WARNING: Inline literal start-string without end-string.
class_area2d.rst:287: WARNING: Inline literal start-string without end-string.
class_audioserver.rst:287: WARNING: Inline literal start-string without end-string.
class_control.rst:509: WARNING: Inline literal start-string without end-string.
class_image.rst:422: WARNING: Inline literal start-string without end-string.
class_image.rst:434: WARNING: Inline literal start-string without end-string.
class_inputevent.rst:74: WARNING: Inline literal start-string without end-string.
class_inputeventaction.rst:45: WARNING: Inline literal start-string without end-string.
class_inputmap.rst:47: WARNING: Inline literal start-string without end-string.
class_kinematicbody.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string.
class_kinematicbody2d.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string.
class_line2d.rst:182: WARNING: Inline literal start-string without end-string.
class_thread.rst:51: WARNING: Inline literal start-string without end-string.
class_treeitem.rst:160: WARNING: Inline literal start-string without end-string.
</content>
</entry>
</feed>
