<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/doc/classes/Engine.xml, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/doc/classes/Engine.xml?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/doc/classes/Engine.xml?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-25T07:50:56Z</updated>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-13T10:43:49Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T10:43:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c01575b3125ce1828f0cacb3f9f00286136f373c'/>
<id>urn:sha1:c01575b3125ce1828f0cacb3f9f00286136f373c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Update version string in XML</title>
<updated>2018-01-13T10:43:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T10:43:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1'/>
<id>urn:sha1:e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update docs</title>
<updated>2018-01-11T22:58:22Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:38:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad79c703008394a360eb9875196a9414e1c84585'/>
<id>urn:sha1:ad79c703008394a360eb9875196a9414e1c84585</id>
<content type='text'>
[ci skip]
</content>
</entry>
<entry>
<title>doc: Update header version for 3.0-beta</title>
<updated>2017-11-24T08:16:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-24T08:16:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc75fae5798c85b4fb18cbcdc3fcbc45a644dae3'/>
<id>urn:sha1:bc75fae5798c85b4fb18cbcdc3fcbc45a644dae3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename the version's "revision" to "build"</title>
<updated>2017-11-19T23:51:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-19T20:26:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3fd23da5ee2e69e1aca663b52ecf1f3d61188a64'/>
<id>urn:sha1:3fd23da5ee2e69e1aca663b52ecf1f3d61188a64</id>
<content type='text'>
That "revision" was inherited from SVN days but had been since then
used to give information about the build: "custom_build", "official",
"&lt;some distro's build&gt;".

It can now be overridden with the BUILD_NAME environment variable.
</content>
</entry>
<entry>
<title>doc: Sync classref with current source</title>
<updated>2017-11-15T20:29:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-15T19:35:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=11e07d18bd80c0b7d8836698d98e058750e33660'/>
<id>urn:sha1:11e07d18bd80c0b7d8836698d98e058750e33660</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Remove revision.module_config from version string</title>
<updated>2017-11-15T19:41:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-15T17:37:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=967bfb0c4a1db5adb10d40f66bb8542ec25e1694'/>
<id>urn:sha1:967bfb0c4a1db5adb10d40f66bb8542ec25e1694</id>
<content type='text'>
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
</content>
</entry>
<entry>
<title>classref: Sync with current source</title>
<updated>2017-10-22T10:56:17Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-22T10:56:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fc09e1436654415f7130b69d049b420d7e5e8d54'/>
<id>urn:sha1:fc09e1436654415f7130b69d049b420d7e5e8d54</id>
<content type='text'>
Also fix hyperlink references to same class as per the guidelines.
[ci skip]
</content>
</entry>
<entry>
<title>[DOCS] - Complete Engine docs</title>
<updated>2017-10-10T19:41:01Z</updated>
<author>
<name>David Saltares</name>
</author>
<published>2017-10-08T14:22:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=23a2e2a2a95716be1c475c8406c2a755e7ea0674'/>
<id>urn:sha1:23a2e2a2a95716be1c475c8406c2a755e7ea0674</id>
<content type='text'>
</content>
</entry>
</feed>
