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<title>godot.git/doc/classes/EditorScript.xml, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/doc/classes/EditorScript.xml?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/doc/classes/EditorScript.xml?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-25T07:50:56Z</updated>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>doc: Update version string in XML</title>
<updated>2018-01-13T10:43:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T10:43:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1'/>
<id>urn:sha1:e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[DOCS] EditorScript methods</title>
<updated>2017-12-06T23:29:23Z</updated>
<author>
<name>Will Nations</name>
</author>
<published>2017-12-06T23:28:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2b59d30bdc3a9da6f8294f479d3f1ae230fa77b3'/>
<id>urn:sha1:2b59d30bdc3a9da6f8294f479d3f1ae230fa77b3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Update header version for 3.0-beta</title>
<updated>2017-11-24T08:16:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-24T08:16:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc75fae5798c85b4fb18cbcdc3fcbc45a644dae3'/>
<id>urn:sha1:bc75fae5798c85b4fb18cbcdc3fcbc45a644dae3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Remove revision.module_config from version string</title>
<updated>2017-11-15T19:41:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-15T17:37:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=967bfb0c4a1db5adb10d40f66bb8542ec25e1694'/>
<id>urn:sha1:967bfb0c4a1db5adb10d40f66bb8542ec25e1694</id>
<content type='text'>
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
</content>
</entry>
<entry>
<title>[DOCS] EditorScript: Small formatting fixes</title>
<updated>2017-10-22T22:35:10Z</updated>
<author>
<name>mhilbrunner</name>
</author>
<published>2017-10-22T22:35:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=649b25e0377ba07cb774e86a137645eb81e14f39'/>
<id>urn:sha1:649b25e0377ba07cb774e86a137645eb81e14f39</id>
<content type='text'>
</content>
</entry>
<entry>
<title>makerst: Fix rst-ization of members and escaping of [Class]s</title>
<updated>2017-10-21T10:33:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-21T10:33:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b302084395a6d7f3cc8e4102751ced29779f2ea2'/>
<id>urn:sha1:b302084395a6d7f3cc8e4102751ced29779f2ea2</id>
<content type='text'>
Fixes #11517.
</content>
</entry>
<entry>
<title>classref: Sync with current source</title>
<updated>2017-10-21T10:04:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-21T10:02:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8652c1d5b129faa76210dfa757b3e91e48e5428d'/>
<id>urn:sha1:8652c1d5b129faa76210dfa757b3e91e48e5428d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[DOCS] EditorScript</title>
<updated>2017-10-18T18:20:27Z</updated>
<author>
<name>Fallayn</name>
</author>
<published>2017-10-17T23:28:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=800904a374076d1df44b68dd6f8309b8d0b85305'/>
<id>urn:sha1:800904a374076d1df44b68dd6f8309b8d0b85305</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will</title>
<updated>2017-09-12T20:45:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-12T20:42:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4f929a0fdfae24b1ca5acf0b732219119090ee43'/>
<id>urn:sha1:4f929a0fdfae24b1ca5acf0b732219119090ee43</id>
<content type='text'>
recognize them.
</content>
</entry>
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