<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/doc/classes/Camera.xml, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-03-03T00:52:12Z</updated>
<entry>
<title>s/Camear/Camera in docs</title>
<updated>2018-03-03T00:52:12Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-03-02T16:20:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c4468aef5dc795c51d64999d8f53a8091172ab0c'/>
<id>urn:sha1:c4468aef5dc795c51d64999d8f53a8091172ab0c</id>
<content type='text'>
(cherry picked from commit b099a500eb9885adbe6532e4c5ef2186e413f524)
</content>
</entry>
<entry>
<title>doc: Update version string for 3.0.2</title>
<updated>2018-02-27T12:57:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-27T12:57:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=42e82b93776811f0606352c51c94101021f769b1'/>
<id>urn:sha1:42e82b93776811f0606352c51c94101021f769b1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update doc version strings to 3.0.1</title>
<updated>2018-02-24T17:59:38Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-24T17:59:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5f15642fde5db2caf823fc984626a95ca7c65c79'/>
<id>urn:sha1:5f15642fde5db2caf823fc984626a95ca7c65c79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Sync with current source</title>
<updated>2018-01-25T07:50:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-25T07:50:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d516aab8fa6b64c914082888863c5a89b3fec574'/>
<id>urn:sha1:d516aab8fa6b64c914082888863c5a89b3fec574</id>
<content type='text'>
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
</content>
</entry>
<entry>
<title>doc: Update version string in XML</title>
<updated>2018-01-13T10:43:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T10:43:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1'/>
<id>urn:sha1:e28cdc4654cf9f678385fbecdbd90d8b8c42c2a1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Sync classref with current source</title>
<updated>2018-01-03T12:45:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T12:45:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8d03cafd7ca9037eb6137ab2d9bf7bf06306070f'/>
<id>urn:sha1:8d03cafd7ca9037eb6137ab2d9bf7bf06306070f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[DOCS] Camera property changes</title>
<updated>2017-12-11T18:48:41Z</updated>
<author>
<name>Will Nations</name>
</author>
<published>2017-12-07T06:31:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d9cb00151bd662a25016ecab69433b2d4c146f6e'/>
<id>urn:sha1:d9cb00151bd662a25016ecab69433b2d4c146f6e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Fix enum tags thanks to 2bc6db6</title>
<updated>2017-11-24T22:16:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-24T22:16:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7dfba3cda9f13427f9f10a6eefbec52aef62274c'/>
<id>urn:sha1:7dfba3cda9f13427f9f10a6eefbec52aef62274c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Update header version for 3.0-beta</title>
<updated>2017-11-24T08:16:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-24T08:16:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc75fae5798c85b4fb18cbcdc3fcbc45a644dae3'/>
<id>urn:sha1:bc75fae5798c85b4fb18cbcdc3fcbc45a644dae3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>doc: Remove revision.module_config from version string</title>
<updated>2017-11-15T19:41:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-15T17:37:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=967bfb0c4a1db5adb10d40f66bb8542ec25e1694'/>
<id>urn:sha1:967bfb0c4a1db5adb10d40f66bb8542ec25e1694</id>
<content type='text'>
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
</content>
</entry>
</feed>
