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<title>godot.git/doc/classes/Area2D.xml, branch feature/gio-open</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=feature%2Fgio-open</id>
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<updated>2017-09-24T07:24:41Z</updated>
<entry>
<title>[DOCS] Area/Area2D class ref update</title>
<updated>2017-09-24T07:24:41Z</updated>
<author>
<name>Chris Bradfield</name>
</author>
<published>2017-09-24T07:05:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0843d2379cf4dda5c2189c1471399cd2a3f00f64'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>Changed get_audio_bus and set functions to get_audio_bus_name and set</title>
<updated>2017-09-22T18:05:09Z</updated>
<author>
<name>Marcelo Paez</name>
</author>
<published>2017-09-22T16:29:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5e50fde3d9e48941a5f36daafda57950b7a70b1b'/>
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and edited docs for Area2D due to renaming o get_audio_bus and set_audio_bus
</content>
</entry>
<entry>
<title>doc: Sync classref with current source</title>
<updated>2017-09-13T06:53:01Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-13T06:49:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a4005221f5968e829bdb0e5ec699ed91460b4a2d'/>
<id>urn:sha1:a4005221f5968e829bdb0e5ec699ed91460b4a2d</id>
<content type='text'>
[ci skip]
</content>
</entry>
<entry>
<title>Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will</title>
<updated>2017-09-12T20:45:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-12T20:42:36Z</published>
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recognize them.
</content>
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