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<title>godot.git/doc/base, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<updated>2017-09-12T20:45:41Z</updated>
<entry>
<title>Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will</title>
<updated>2017-09-12T20:45:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-12T20:42:36Z</published>
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<id>urn:sha1:4f929a0fdfae24b1ca5acf0b732219119090ee43</id>
<content type='text'>
recognize them.
</content>
</entry>
<entry>
<title>Documentation for AtlasTexture.</title>
<updated>2017-09-12T19:58:22Z</updated>
<author>
<name>Julian Murgia</name>
</author>
<published>2017-09-09T07:26:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b7a0a77f4ff0fe21cf4c3927cdddc3d46e11db30'/>
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</content>
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<entry>
<title>Merged docs and small correction to lowdpi feature (it supports windows now)</title>
<updated>2017-09-12T14:40:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-12T14:40:18Z</published>
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<id>urn:sha1:50bc1f29220aafe073256d072e644bdfbcaace83</id>
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</content>
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<entry>
<title>Fixed conflict in len() function</title>
<updated>2017-09-12T13:51:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-12T13:51:24Z</published>
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</content>
</entry>
<entry>
<title>Document AStar (#11056)</title>
<updated>2017-09-12T13:02:57Z</updated>
<author>
<name>Franco Falleti</name>
</author>
<published>2017-09-12T13:02:57Z</published>
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<id>urn:sha1:69017974beb16dcfa971f9b6f33a4f005be57bef</id>
<content type='text'>
Add code examples</content>
</entry>
<entry>
<title>Merge pull request #11106 from hpvb/documentation-fix-poolarrays</title>
<updated>2017-09-12T13:02:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-12T13:02:22Z</published>
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<id>urn:sha1:aebf4fb48cc9cb1a589dad998a773d058c3b3e1f</id>
<content type='text'>
Correct the Pool*Array documentation</content>
</entry>
<entry>
<title>Added descriptions to AudioEffect, AudioEffectAmplify, and AudioEffecChorus</title>
<updated>2017-09-12T13:01:55Z</updated>
<author>
<name>aarroz</name>
</author>
<published>2017-09-12T13:01:55Z</published>
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<id>urn:sha1:017e6e8a4c310dfd5cb6be2e72009ff2f24fcbcd</id>
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</content>
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<entry>
<title>Merge pull request #11083 from BastiaanOlij/doc_arvr_server</title>
<updated>2017-09-12T13:01:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-12T13:01:24Z</published>
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<id>urn:sha1:574fdf89be67407ab1063fd07036174dd1ce86a5</id>
<content type='text'>
Added documentation for the ARVR server classes</content>
</entry>
<entry>
<title>Changed/Added descriptions in @GDScript. Added examples. Fixed return types of two … (#11146)</title>
<updated>2017-09-12T13:00:29Z</updated>
<author>
<name>William Taylor</name>
</author>
<published>2017-09-12T13:00:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8632408dbd50223256a140940a5f02fb040a79da'/>
<id>urn:sha1:8632408dbd50223256a140940a5f02fb040a79da</id>
<content type='text'>
Doc: Improved descriptions in GDScript docs

Added examples and fixed return types of two methods.</content>
</entry>
<entry>
<title>Merge pull request #11144 from deliciousfudge/thread-docs</title>
<updated>2017-09-12T12:59:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-12T12:59:14Z</published>
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<id>urn:sha1:d6fa5e302cefe91f6adff5e3131f622bb5de1f39</id>
<content type='text'>
Rewrite the methods section of the Thread class

[ci skip]</content>
</entry>
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