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<title>godot.git/doc/base, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/doc/base?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/doc/base?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-08T21:45:31Z</updated>
<entry>
<title>classref: Add docs for InputEvent* and InputMap</title>
<updated>2016-07-08T21:45:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-08T21:08:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=106199dfa783a56298a932fa13111993bdb73f9e'/>
<id>urn:sha1:106199dfa783a56298a932fa13111993bdb73f9e</id>
<content type='text'>
(cherry picked from commit 69c8b583e7b7c31e9316a24f185ca99f9452d91d)
</content>
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<entry>
<title>classref: Fix arg name for is_action_pressed/released</title>
<updated>2016-07-08T21:41:58Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-08T21:07:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=192688e7ebd7885a1311055328a3530fd86d6eda'/>
<id>urn:sha1:192688e7ebd7885a1311055328a3530fd86d6eda</id>
<content type='text'>
Also position TEXTURE_SPHERE constant properly.

(cherry picked from commit a15de809429171e93556db6e9d7010a2b3d61f18)
</content>
</entry>
<entry>
<title>Update String.capitalize() documentation</title>
<updated>2016-07-08T17:15:03Z</updated>
<author>
<name>Pawel Kowal</name>
</author>
<published>2016-07-06T08:33:27Z</published>
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<id>urn:sha1:d4cb381ce06d898cece550df9158e91939a01c9e</id>
<content type='text'>
(cherry picked from commit fe49b7180420eb8dafe4ced86de7168a34c292b9)
</content>
</entry>
<entry>
<title>classref: Sync for new sorting of constants</title>
<updated>2016-07-08T17:13:06Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-08T17:13:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2c3511a2847ab65f140380ec9c34e261b7925ce4'/>
<id>urn:sha1:2c3511a2847ab65f140380ec9c34e261b7925ce4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add docs for String and CanvasItem</title>
<updated>2016-06-25T00:04:27Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-23T21:08:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7fd9ff70f93fc4129d1b1a926018ee1ca226117a'/>
<id>urn:sha1:7fd9ff70f93fc4129d1b1a926018ee1ca226117a</id>
<content type='text'>
(cherry picked from commit 6776fa63de4d96f043c1e970ee366a865d46da27)
</content>
</entry>
<entry>
<title>classref: Sync with the new sorting behaviour</title>
<updated>2016-06-24T23:52:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-24T23:52:14Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>classref: Sync with backported patches</title>
<updated>2016-06-24T23:50:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-24T23:50:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1a3d408f52155c9ed29c217f8909c0e9cec30101'/>
<id>urn:sha1:1a3d408f52155c9ed29c217f8909c0e9cec30101</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add classref for File class</title>
<updated>2016-06-24T23:42:00Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-20T21:38:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aa581a067dde0f64d8f3a594bfcae01e563ca74b'/>
<id>urn:sha1:aa581a067dde0f64d8f3a594bfcae01e563ca74b</id>
<content type='text'>
(cherry picked from commit 4d33eb01d7d29e32359df7a072f96a084fc7bd05)
</content>
</entry>
<entry>
<title>Clarification about enter keys confusion</title>
<updated>2016-06-24T23:41:58Z</updated>
<author>
<name>Mehmet Durgel</name>
</author>
<published>2016-06-19T13:34:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c9716ebd0070d58dcb6cb525b461f39c5086302f'/>
<id>urn:sha1:c9716ebd0070d58dcb6cb525b461f39c5086302f</id>
<content type='text'>
Some Languages threat KEY_RETURN and KEY_ENTER keys having the same keycode (eg: Javascript).
Added additional explanation about this issue.
Related to #4595

(cherry picked from commit 92fc3fa5369693772d4cd5acc42fabd18003fd0a)
</content>
</entry>
<entry>
<title>Classref: Mutex, Semaphore, Thread, *Array (#5278)</title>
<updated>2016-06-24T23:41:58Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-06-18T19:21:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61b087dd66d69152713e9b7fd0dc6329b33cda55'/>
<id>urn:sha1:61b087dd66d69152713e9b7fd0dc6329b33cda55</id>
<content type='text'>
(cherry picked from commit b587a13293840975b53bad3392374ad30a578064)
</content>
</entry>
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