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<title>godot.git/doc/base, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/doc/base?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/doc/base?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-25T23:19:47Z</updated>
<entry>
<title>Sync API reference with current code</title>
<updated>2016-01-25T23:19:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-25T23:19:47Z</published>
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<id>urn:sha1:ac3aa29c24fbf7f6386c1fe365addf97b39cc3ba</id>
<content type='text'>
</content>
</entry>
<entry>
<title>replace InputEvent references with GlobalScope in joystick doc</title>
<updated>2016-01-23T14:34:27Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-23T14:34:27Z</published>
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<id>urn:sha1:de809f3ed941c0d8d2ffacbb31c047245f90590a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>set_signed_data now works correctly on pcm8 samples.</title>
<updated>2016-01-21T13:40:58Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2016-01-21T13:40:35Z</published>
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<id>urn:sha1:8ed13c4df426331286687e2f45fecf7a2f0bf216</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Documented AudioServserSW, EventPlayer and EventStream*. Corrections on AudioServer and Sample.</title>
<updated>2016-01-21T00:17:17Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2016-01-21T00:16:48Z</published>
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<id>urn:sha1:37ee43fd5ad538caee1517c873c596b1bfd8d94f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add documentation for OS::set_keep_screen_on</title>
<updated>2016-01-16T11:59:44Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2015-11-29T04:26:09Z</published>
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<id>urn:sha1:4563a5909ae617e458ac4484bfd5229252c2bae8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add some joystick functions to input. Enables manipulation of mappings at runtime</title>
<updated>2016-01-07T23:40:41Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-07T23:40:41Z</published>
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<id>urn:sha1:c632c13c66db715b816390f0734f2b1839a7ff3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>PhysicsBody2D and descendants documented.</title>
<updated>2015-12-28T20:53:05Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2015-12-15T23:22:08Z</published>
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<id>urn:sha1:57ffdbc24c9b302d9c7a9423f0d21b2a93394710</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
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<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>Remove bogus argument in body_get_node</title>
<updated>2015-12-28T00:32:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T00:32:12Z</published>
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<id>urn:sha1:d1caf2f0379bcd0f127df04fd2dcb66723e1ba2f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove bogus argument in sample_get_description</title>
<updated>2015-12-28T00:18:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T00:18:37Z</published>
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<id>urn:sha1:46eebac3ae299177063b2be69b4f3cd4552f083a</id>
<content type='text'>
Copy-paste mistake from the setter most likely.
</content>
</entry>
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