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<title>godot.git/doc/Makefile, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
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<updated>2017-09-23T08:34:35Z</updated>
<entry>
<title>makerst.py: Support split classes XML and use folders and/or single files as input</title>
<updated>2017-09-23T08:34:35Z</updated>
<author>
<name>Alexander Meerhoff</name>
</author>
<published>2017-09-22T14:55:48Z</published>
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The new syntax is (from `doc/`): `tools/makerst.py classes/ ../modules/`.
Also adapted `make rst` target accordingly.

[ci skip]
</content>
</entry>
<entry>
<title>Doc: Drop unmainted converters for html, textile, dokuwiki</title>
<updated>2017-05-06T21:43:02Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-06T21:42:52Z</published>
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</content>
</entry>
<entry>
<title>Enhance xml to rst converter</title>
<updated>2016-02-07T11:13:19Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-07T11:07:24Z</published>
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<content type='text'>
Fixes a number of issues:
- Headings underliners now have the correct length
- Newline+Tabs in descriptions are replaced by two newlines to make a proper paragraph
- [br] are replaced by two newlines, making a proper paragraph
- Properly parse internal hyperlinks in constants description
- Fix broken internal links due to missing newlines
- Show method header even when it has no description, to have something to reference in hyperlinks
</content>
</entry>
<entry>
<title>Add a Makefile to generate classes doc in various formats</title>
<updated>2015-12-12T23:01:04Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-12T23:01:04Z</published>
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All the generated documentation is put in doc/_build.
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