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<title>godot.git/demos, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/demos?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/demos?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-03T15:30:09Z</updated>
<entry>
<title>Remove leftover from the demos</title>
<updated>2016-06-03T15:30:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-03T15:30:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a0a16aec3ae3a1df90ef8b5d1f041eca5e476f08'/>
<id>urn:sha1:a0a16aec3ae3a1df90ef8b5d1f041eca5e476f08</id>
<content type='text'>
Was missed in c7d45ec085086ab86192a7890b9622320d57b89d.
</content>
</entry>
<entry>
<title>Removed demos</title>
<updated>2016-06-03T13:30:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-03T13:30:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7d45ec085086ab86192a7890b9622320d57b89d'/>
<id>urn:sha1:c7d45ec085086ab86192a7890b9622320d57b89d</id>
<content type='text'>
they go to their own project now
</content>
</entry>
<entry>
<title>Expose ResourceImportMetadata::set_source_md5 for script</title>
<updated>2016-06-03T10:45:44Z</updated>
<author>
<name>Geequlim</name>
</author>
<published>2016-05-31T07:06:24Z</published>
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<id>urn:sha1:2bbedd35ddfa0eb4872003383c5ea91b887427ac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Switched the space shooter demo from none fixed process to fixed process</title>
<updated>2016-05-31T05:33:25Z</updated>
<author>
<name>jmintb</name>
</author>
<published>2016-05-30T20:34:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a9d246ea6caa25d94e729f2aff8b64366b68b79c'/>
<id>urn:sha1:a9d246ea6caa25d94e729f2aff8b64366b68b79c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>window management demo: show screen dpi</title>
<updated>2016-05-29T22:46:20Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-05-29T22:46:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d02a819fd0637bf87f10390e14f54e8341474869'/>
<id>urn:sha1:d02a819fd0637bf87f10390e14f54e8341474869</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Joystick demo script cleanup</title>
<updated>2016-05-10T18:32:12Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-05-10T18:32:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=86b46c0b7ec624ba6584974bf021398b4d4db993'/>
<id>urn:sha1:86b46c0b7ec624ba6584974bf021398b4d4db993</id>
<content type='text'>
Removes a leftover variable and uses constants instead of magic numbers.
</content>
</entry>
<entry>
<title>Rotation APIs: Better exposure for degrees methods</title>
<updated>2016-05-06T21:38:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-06T21:38:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4eab767a6fbc746f6a13e976b4e34d566e7cc4cd'/>
<id>urn:sha1:4eab767a6fbc746f6a13e976b4e34d566e7cc4cd</id>
<content type='text'>
Made public the various set/getters for rotations in degrees.
For consistency, renamed the exposed method names to remove the leading
underscore, and kept the old names with a deprecation warning.

Fixes #4511.
</content>
</entry>
<entry>
<title>Specify the demos license</title>
<updated>2016-04-29T08:59:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-29T08:59:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fa3240a8e902164054ac9bd881933a682d22c5b7'/>
<id>urn:sha1:fa3240a8e902164054ac9bd881933a682d22c5b7</id>
<content type='text'>
It was already under the MIT as the rest of the engine,
but some users seemed not convinced about it.</content>
</entry>
<entry>
<title>Merge pull request #4169 from slapin/ik</title>
<updated>2016-04-06T16:32:38Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-06T16:32:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2f12c2dd9090e4b8f959e3bebf4f7ce57b0186b2'/>
<id>urn:sha1:2f12c2dd9090e4b8f959e3bebf4f7ce57b0186b2</id>
<content type='text'>
InverseKinematics node, basic features</content>
</entry>
<entry>
<title>Port 2D demos to TSCN/TRES formats</title>
<updated>2016-04-02T12:39:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T10:35:23Z</published>
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<id>urn:sha1:23cf6a85bdb904a1833c6015222d9ee69842c1ed</id>
<content type='text'>
Part of #4196.
</content>
</entry>
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