<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/demos, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/demos?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/demos?h=2.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-12T07:04:41Z</updated>
<entry>
<title>Joystick demo script cleanup</title>
<updated>2016-05-12T07:04:41Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-05-10T18:32:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6d50ccfd32afe13cfea92c950237dae6ba91b9d8'/>
<id>urn:sha1:6d50ccfd32afe13cfea92c950237dae6ba91b9d8</id>
<content type='text'>
Removes a leftover variable and uses constants instead of magic numbers.

(cherry picked from commit 86b46c0b7ec624ba6584974bf021398b4d4db993)
</content>
</entry>
<entry>
<title>Rotation APIs: Better exposure for degrees methods</title>
<updated>2016-05-12T06:55:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-06T21:38:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6be2f503de19ce6d5ffb9c9d8efb7238b445cb3'/>
<id>urn:sha1:b6be2f503de19ce6d5ffb9c9d8efb7238b445cb3</id>
<content type='text'>
Made public the various set/getters for rotations in degrees.
For consistency, renamed the exposed method names to remove the leading
underscore, and kept the old names with a deprecation warning.

Fixes #4511.

(cherry picked from commit 4eab767a6fbc746f6a13e976b4e34d566e7cc4cd)
</content>
</entry>
<entry>
<title>Specify the demos license</title>
<updated>2016-04-29T16:02:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-29T08:59:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9086a929b2128b74385e9b414a8c32b0839424b3'/>
<id>urn:sha1:9086a929b2128b74385e9b414a8c32b0839424b3</id>
<content type='text'>
It was already under the MIT as the rest of the engine,
but some users seemed not convinced about it.
(cherry picked from commit fa3240a8e902164054ac9bd881933a682d22c5b7)
</content>
</entry>
<entry>
<title>Port 2D demos to TSCN/TRES formats</title>
<updated>2016-04-02T20:19:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T10:35:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=69e67d51c72b18c212f523848ec9920546f46f84'/>
<id>urn:sha1:69e67d51c72b18c212f523848ec9920546f46f84</id>
<content type='text'>
Part of #4196.

(cherry picked from commit 23cf6a85bdb904a1833c6015222d9ee69842c1ed)
</content>
</entry>
<entry>
<title>Fix last two bindings in input_mapping demo</title>
<updated>2016-04-02T20:15:58Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-01T06:39:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c6ccd05fed67aed75bbf639adc48b6478264ff5a'/>
<id>urn:sha1:c6ccd05fed67aed75bbf639adc48b6478264ff5a</id>
<content type='text'>
Also connect the signal from script, as it makes it easier to understand
than by having to check the connected signals via the GUI.

(cherry picked from commit 4eb49cc73241e0597174c4bfdfdddaf96dce86af)
</content>
</entry>
<entry>
<title>screen_shaders: convert demo images to JPG</title>
<updated>2016-02-29T08:00:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-27T18:40:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a55f41e3d9723fba636829f4077cf65c4510c0b4'/>
<id>urn:sha1:a55f41e3d9723fba636829f4077cf65c4510c0b4</id>
<content type='text'>
(cherry picked from commit a97c1ca8f9f22aca758ebc778d8eb34b3f9ccc39)
</content>
</entry>
<entry>
<title>normalmap demo: convert images to JPG</title>
<updated>2016-02-29T08:00:48Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-27T18:34:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=439e29ea95dc9924eb869e61c01c0fb7ed5d28d8'/>
<id>urn:sha1:439e29ea95dc9924eb869e61c01c0fb7ed5d28d8</id>
<content type='text'>
To make the demos lighter

(cherry picked from commit 2fd177b2a58f491f91b836206865275f62832d49)
</content>
</entry>
<entry>
<title>Remove Noto Sans font from translation demo (heavy!)</title>
<updated>2016-02-29T08:00:43Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-27T18:23:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f5e8e89f50f9aee891bfeadb224652f218ac9acc'/>
<id>urn:sha1:f5e8e89f50f9aee891bfeadb224652f218ac9acc</id>
<content type='text'>
(cherry picked from commit 0f087755ccccd161676def0a8f3fb13f5c9b1f5b)
</content>
</entry>
<entry>
<title>Drop polygon path finder demo</title>
<updated>2016-02-17T20:14:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-17T20:14:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=54997552922a9eb3b2ca08a6a54add17abc35ff9'/>
<id>urn:sha1:54997552922a9eb3b2ca08a6a54add17abc35ff9</id>
<content type='text'>
It is obsoleted by the easier NavigationPolygon API and the feature will likely be dropped in the future (see #3740)
</content>
</entry>
<entry>
<title>Fix wall_deco tile position in Platformer demo</title>
<updated>2016-01-30T15:02:31Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-30T15:00:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=70fd2600571f1f66da025af2171db0fddb895147'/>
<id>urn:sha1:70fd2600571f1f66da025af2171db0fddb895147</id>
<content type='text'>
Correct the offset introduced by the fix #3204
[ci skip]
</content>
</entry>
</feed>
