<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/demos, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/demos?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/demos?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-02-17T20:14:59Z</updated>
<entry>
<title>Drop polygon path finder demo</title>
<updated>2016-02-17T20:14:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-17T20:14:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=54997552922a9eb3b2ca08a6a54add17abc35ff9'/>
<id>urn:sha1:54997552922a9eb3b2ca08a6a54add17abc35ff9</id>
<content type='text'>
It is obsoleted by the easier NavigationPolygon API and the feature will likely be dropped in the future (see #3740)
</content>
</entry>
<entry>
<title>Fix wall_deco tile position in Platformer demo</title>
<updated>2016-01-30T15:02:31Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-30T15:00:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=70fd2600571f1f66da025af2171db0fddb895147'/>
<id>urn:sha1:70fd2600571f1f66da025af2171db0fddb895147</id>
<content type='text'>
Correct the offset introduced by the fix #3204
[ci skip]
</content>
</entry>
<entry>
<title>update joystick demo with joy_connection_changed handling</title>
<updated>2016-01-26T13:33:12Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-26T13:26:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=31d441f4093145d28504bed7f3e18656f1e01a37'/>
<id>urn:sha1:31d441f4093145d28504bed7f3e18656f1e01a37</id>
<content type='text'>
</content>
</entry>
<entry>
<title>make animation work again in P3d demo, fixes #3151</title>
<updated>2016-01-10T20:59:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T20:59:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0c9a2244d722bd463b9ef0c430ee0cff0bb30cb9'/>
<id>urn:sha1:0c9a2244d722bd463b9ef0c430ee0cff0bb30cb9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>visual representation for joystick demo</title>
<updated>2016-01-06T00:01:50Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-06T00:01:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=63ad92f4c20db7c24d7cc56831da0cd81769003c'/>
<id>urn:sha1:63ad92f4c20db7c24d7cc56831da0cd81769003c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>restored this config</title>
<updated>2016-01-04T03:02:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-04T03:02:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8d08baec0d5297dd8457241fa56160dabf74bd5'/>
<id>urn:sha1:f8d08baec0d5297dd8457241fa56160dabf74bd5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fix crash at exit due to unnecesary check in command queue, fixes #2034</title>
<updated>2016-01-04T03:00:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-04T03:00:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0e71d49ef41ee0c2347f549b4a6fa79ef8c57ddb'/>
<id>urn:sha1:0e71d49ef41ee0c2347f549b4a6fa79ef8c57ddb</id>
<content type='text'>
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
</content>
</entry>
<entry>
<title>Update Autoload demo</title>
<updated>2015-12-09T22:21:37Z</updated>
<author>
<name>eska</name>
</author>
<published>2015-12-09T22:21:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e7581a97e7c18d74addf818e55f7161a062e291a'/>
<id>urn:sha1:e7581a97e7c18d74addf818e55f7161a062e291a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use get_current_scene() instead of hack</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-22T17:25:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=52d515b611ed1f593e23b0adabedbd9fd59dc7db'/>
<id>urn:sha1:52d515b611ed1f593e23b0adabedbd9fd59dc7db</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move polygon_path_finder demo to demos/3d since it uses 3D nodes</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T15:48:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6315dd4985b828f649980361d987923d2197561d'/>
<id>urn:sha1:6315dd4985b828f649980361d987923d2197561d</id>
<content type='text'>
Also took the opportunity to "touch" each demo's engine.cfg in reverse alphabetical order to get the listed in natural order in the project manager.
</content>
</entry>
</feed>
