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<title>godot.git/demos, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/demos?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/demos?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-10T20:59:24Z</updated>
<entry>
<title>make animation work again in P3d demo, fixes #3151</title>
<updated>2016-01-10T20:59:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T20:59:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0c9a2244d722bd463b9ef0c430ee0cff0bb30cb9'/>
<id>urn:sha1:0c9a2244d722bd463b9ef0c430ee0cff0bb30cb9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>visual representation for joystick demo</title>
<updated>2016-01-06T00:01:50Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-06T00:01:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=63ad92f4c20db7c24d7cc56831da0cd81769003c'/>
<id>urn:sha1:63ad92f4c20db7c24d7cc56831da0cd81769003c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>restored this config</title>
<updated>2016-01-04T03:02:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-04T03:02:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8d08baec0d5297dd8457241fa56160dabf74bd5'/>
<id>urn:sha1:f8d08baec0d5297dd8457241fa56160dabf74bd5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fix crash at exit due to unnecesary check in command queue, fixes #2034</title>
<updated>2016-01-04T03:00:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-04T03:00:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0e71d49ef41ee0c2347f549b4a6fa79ef8c57ddb'/>
<id>urn:sha1:0e71d49ef41ee0c2347f549b4a6fa79ef8c57ddb</id>
<content type='text'>
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
</content>
</entry>
<entry>
<title>Update Autoload demo</title>
<updated>2015-12-09T22:21:37Z</updated>
<author>
<name>eska</name>
</author>
<published>2015-12-09T22:21:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e7581a97e7c18d74addf818e55f7161a062e291a'/>
<id>urn:sha1:e7581a97e7c18d74addf818e55f7161a062e291a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use get_current_scene() instead of hack</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-22T17:25:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=52d515b611ed1f593e23b0adabedbd9fd59dc7db'/>
<id>urn:sha1:52d515b611ed1f593e23b0adabedbd9fd59dc7db</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move polygon_path_finder demo to demos/3d since it uses 3D nodes</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T15:48:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6315dd4985b828f649980361d987923d2197561d'/>
<id>urn:sha1:6315dd4985b828f649980361d987923d2197561d</id>
<content type='text'>
Also took the opportunity to "touch" each demo's engine.cfg in reverse alphabetical order to get the listed in natural order in the project manager.
</content>
</entry>
<entry>
<title>Remove systematic "Init(i)alization here" from _ready()</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T15:21:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6cfc3eec9726c02ab8079ff5e8b5d69be2c87ed3'/>
<id>urn:sha1:6cfc3eec9726c02ab8079ff5e8b5d69be2c87ed3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve code formatting</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T15:13:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7589b2bf605b58fbb0e34dec8ae833708e9b54ea'/>
<id>urn:sha1:7589b2bf605b58fbb0e34dec8ae833708e9b54ea</id>
<content type='text'>
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - spaces around weak operators (+, -), no spaces around strong operators (*, /)
 - spaces around comparison operators and compound assignment operators
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines
 - comment sentences start with an upper-case letter
</content>
</entry>
<entry>
<title>Update 2D demos scenes for 2.0 format</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T15:12:54Z</published>
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<id>urn:sha1:323dde7f3164477b3d51fda8352d8b37a19f7f9d</id>
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