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<title>godot.git/demos/misc, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/demos/misc?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/demos/misc?h=mirror'/>
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<updated>2016-06-03T13:30:38Z</updated>
<entry>
<title>Removed demos</title>
<updated>2016-06-03T13:30:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-03T13:30:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7d45ec085086ab86192a7890b9622320d57b89d'/>
<id>urn:sha1:c7d45ec085086ab86192a7890b9622320d57b89d</id>
<content type='text'>
they go to their own project now
</content>
</entry>
<entry>
<title>window management demo: show screen dpi</title>
<updated>2016-05-29T22:46:20Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-05-29T22:46:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d02a819fd0637bf87f10390e14f54e8341474869'/>
<id>urn:sha1:d02a819fd0637bf87f10390e14f54e8341474869</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Joystick demo script cleanup</title>
<updated>2016-05-10T18:32:12Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-05-10T18:32:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=86b46c0b7ec624ba6584974bf021398b4d4db993'/>
<id>urn:sha1:86b46c0b7ec624ba6584974bf021398b4d4db993</id>
<content type='text'>
Removes a leftover variable and uses constants instead of magic numbers.
</content>
</entry>
<entry>
<title>Rotation APIs: Better exposure for degrees methods</title>
<updated>2016-05-06T21:38:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-06T21:38:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4eab767a6fbc746f6a13e976b4e34d566e7cc4cd'/>
<id>urn:sha1:4eab767a6fbc746f6a13e976b4e34d566e7cc4cd</id>
<content type='text'>
Made public the various set/getters for rotations in degrees.
For consistency, renamed the exposed method names to remove the leading
underscore, and kept the old names with a deprecation warning.

Fixes #4511.
</content>
</entry>
<entry>
<title>update joystick demo with joy_connection_changed handling</title>
<updated>2016-01-26T13:33:12Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-26T13:26:11Z</published>
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<id>urn:sha1:31d441f4093145d28504bed7f3e18656f1e01a37</id>
<content type='text'>
</content>
</entry>
<entry>
<title>visual representation for joystick demo</title>
<updated>2016-01-06T00:01:50Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-06T00:01:50Z</published>
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<id>urn:sha1:63ad92f4c20db7c24d7cc56831da0cd81769003c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update Autoload demo</title>
<updated>2015-12-09T22:21:37Z</updated>
<author>
<name>eska</name>
</author>
<published>2015-12-09T22:21:37Z</published>
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<id>urn:sha1:e7581a97e7c18d74addf818e55f7161a062e291a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use get_current_scene() instead of hack</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-22T17:25:19Z</published>
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<id>urn:sha1:52d515b611ed1f593e23b0adabedbd9fd59dc7db</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove systematic "Init(i)alization here" from _ready()</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T15:21:12Z</published>
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</entry>
<entry>
<title>Use upper-cased first letter at the start of comment sentences</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T12:31:25Z</published>
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