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<title>godot.git/demos/misc, branch 2.0.4.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/demos/misc?h=2.0.4.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/demos/misc?h=2.0.4.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-12T07:04:41Z</updated>
<entry>
<title>Joystick demo script cleanup</title>
<updated>2016-05-12T07:04:41Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-05-10T18:32:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6d50ccfd32afe13cfea92c950237dae6ba91b9d8'/>
<id>urn:sha1:6d50ccfd32afe13cfea92c950237dae6ba91b9d8</id>
<content type='text'>
Removes a leftover variable and uses constants instead of magic numbers.

(cherry picked from commit 86b46c0b7ec624ba6584974bf021398b4d4db993)
</content>
</entry>
<entry>
<title>Rotation APIs: Better exposure for degrees methods</title>
<updated>2016-05-12T06:55:14Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-06T21:38:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6be2f503de19ce6d5ffb9c9d8efb7238b445cb3'/>
<id>urn:sha1:b6be2f503de19ce6d5ffb9c9d8efb7238b445cb3</id>
<content type='text'>
Made public the various set/getters for rotations in degrees.
For consistency, renamed the exposed method names to remove the leading
underscore, and kept the old names with a deprecation warning.

Fixes #4511.

(cherry picked from commit 4eab767a6fbc746f6a13e976b4e34d566e7cc4cd)
</content>
</entry>
<entry>
<title>update joystick demo with joy_connection_changed handling</title>
<updated>2016-01-26T13:33:12Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-26T13:26:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=31d441f4093145d28504bed7f3e18656f1e01a37'/>
<id>urn:sha1:31d441f4093145d28504bed7f3e18656f1e01a37</id>
<content type='text'>
</content>
</entry>
<entry>
<title>visual representation for joystick demo</title>
<updated>2016-01-06T00:01:50Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-06T00:01:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=63ad92f4c20db7c24d7cc56831da0cd81769003c'/>
<id>urn:sha1:63ad92f4c20db7c24d7cc56831da0cd81769003c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update Autoload demo</title>
<updated>2015-12-09T22:21:37Z</updated>
<author>
<name>eska</name>
</author>
<published>2015-12-09T22:21:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e7581a97e7c18d74addf818e55f7161a062e291a'/>
<id>urn:sha1:e7581a97e7c18d74addf818e55f7161a062e291a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use get_current_scene() instead of hack</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-22T17:25:19Z</published>
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<id>urn:sha1:52d515b611ed1f593e23b0adabedbd9fd59dc7db</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove systematic "Init(i)alization here" from _ready()</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T15:21:12Z</published>
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<id>urn:sha1:6cfc3eec9726c02ab8079ff5e8b5d69be2c87ed3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use upper-cased first letter at the start of comment sentences</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T12:31:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8c4f19e79d3e8ac8bc8c283073dce5ccfbf222b5'/>
<id>urn:sha1:8c4f19e79d3e8ac8bc8c283073dce5ccfbf222b5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve code formatting and update to 2.0</title>
<updated>2015-12-09T07:38:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-09T07:38:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8639cecf4cedd56452b47503be19c44b304cd02f'/>
<id>urn:sha1:8639cecf4cedd56452b47503be19c44b304cd02f</id>
<content type='text'>
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - space around weak operators (+, -), no space around strong operators (*, /)
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines

The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
</content>
</entry>
<entry>
<title>Make all demo icons 8-bit/color RGB(A)</title>
<updated>2015-11-22T23:19:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-22T23:19:00Z</published>
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<id>urn:sha1:b6c6e2f5e5daa1203807aef6be1b2e44af7f5392</id>
<content type='text'>
Godot does not seem to like 8-bit colormaps.
Fixes #2874.
</content>
</entry>
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