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<title>godot.git/demos/misc/autoload, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/demos/misc/autoload?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/demos/misc/autoload?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-03T13:30:38Z</updated>
<entry>
<title>Removed demos</title>
<updated>2016-06-03T13:30:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-03T13:30:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7d45ec085086ab86192a7890b9622320d57b89d'/>
<id>urn:sha1:c7d45ec085086ab86192a7890b9622320d57b89d</id>
<content type='text'>
they go to their own project now
</content>
</entry>
<entry>
<title>Update Autoload demo</title>
<updated>2015-12-09T22:21:37Z</updated>
<author>
<name>eska</name>
</author>
<published>2015-12-09T22:21:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e7581a97e7c18d74addf818e55f7161a062e291a'/>
<id>urn:sha1:e7581a97e7c18d74addf818e55f7161a062e291a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use get_current_scene() instead of hack</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-22T17:25:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=52d515b611ed1f593e23b0adabedbd9fd59dc7db'/>
<id>urn:sha1:52d515b611ed1f593e23b0adabedbd9fd59dc7db</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use upper-cased first letter at the start of comment sentences</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T12:31:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8c4f19e79d3e8ac8bc8c283073dce5ccfbf222b5'/>
<id>urn:sha1:8c4f19e79d3e8ac8bc8c283073dce5ccfbf222b5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve code formatting and update to 2.0</title>
<updated>2015-12-09T07:38:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-09T07:38:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8639cecf4cedd56452b47503be19c44b304cd02f'/>
<id>urn:sha1:8639cecf4cedd56452b47503be19c44b304cd02f</id>
<content type='text'>
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - space around weak operators (+, -), no space around strong operators (*, /)
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines

The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
</content>
</entry>
<entry>
<title>-renamed function to get object from instance id</title>
<updated>2015-04-18T17:00:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:00:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=be46be78012e98d68b960437bf3d33e577948548'/>
<id>urn:sha1:be46be78012e98d68b960437bf3d33e577948548</id>
<content type='text'>
-added function to get list of tiles used
</content>
</entry>
<entry>
<title>scene switcher demo changed to reflect tutorial, fixes #1673</title>
<updated>2015-04-12T23:57:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-12T23:57:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ed5b93907720375e854ee67ae741145ab77e4d71'/>
<id>urn:sha1:ed5b93907720375e854ee67ae741145ab77e4d71</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0dbedd18fc62f700e92a4cf581e505d849bc47ad'/>
<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>missing demo files</title>
<updated>2014-10-03T03:25:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-03T03:25:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1b3a10891ebdc6e76a81c8915ba08065311e17d3'/>
<id>urn:sha1:1b3a10891ebdc6e76a81c8915ba08065311e17d3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed too many little issues, check the issues closed today.</title>
<updated>2014-09-21T04:43:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-21T04:43:42Z</published>
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<id>urn:sha1:11a5ed508b1cbde61a4d9dd4f469e86e74667623</id>
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</content>
</entry>
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