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<title>godot.git/demos/gui, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/demos/gui?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/demos/gui?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-03T13:30:38Z</updated>
<entry>
<title>Removed demos</title>
<updated>2016-06-03T13:30:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-03T13:30:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7d45ec085086ab86192a7890b9622320d57b89d'/>
<id>urn:sha1:c7d45ec085086ab86192a7890b9622320d57b89d</id>
<content type='text'>
they go to their own project now
</content>
</entry>
<entry>
<title>Fix last two bindings in input_mapping demo</title>
<updated>2016-04-01T06:39:18Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-01T06:39:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4eb49cc73241e0597174c4bfdfdddaf96dce86af'/>
<id>urn:sha1:4eb49cc73241e0597174c4bfdfdddaf96dce86af</id>
<content type='text'>
Also connect the signal from script, as it makes it easier to understand
than by having to check the connected signals via the GUI.
</content>
</entry>
<entry>
<title>Remove Noto Sans font from translation demo (heavy!)</title>
<updated>2016-02-27T19:54:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-27T18:23:40Z</published>
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<id>urn:sha1:0f087755ccccd161676def0a8f3fb13f5c9b1f5b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use upper-cased first letter at the start of comment sentences</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T12:31:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8c4f19e79d3e8ac8bc8c283073dce5ccfbf222b5'/>
<id>urn:sha1:8c4f19e79d3e8ac8bc8c283073dce5ccfbf222b5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve code formatting and update to 2.0</title>
<updated>2015-12-09T07:38:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-09T07:38:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8639cecf4cedd56452b47503be19c44b304cd02f'/>
<id>urn:sha1:8639cecf4cedd56452b47503be19c44b304cd02f</id>
<content type='text'>
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - space around weak operators (+, -), no space around strong operators (*, /)
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines

The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
</content>
</entry>
<entry>
<title>Better hidden folders display preferences for editor file dialogs</title>
<updated>2015-12-06T22:35:31Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-12-06T22:35:31Z</published>
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<id>urn:sha1:42eef3cdc65165af852dc256cabf2cadb2caf79e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace hardcoded references to Okam Studio by Godot Engine</title>
<updated>2015-11-27T17:54:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-27T17:47:30Z</published>
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<id>urn:sha1:55d56d9b7cf240fb426c58a62aad21a6997ee550</id>
<content type='text'>
Since the engine development is now independent.
Fixes #2836.
</content>
</entry>
<entry>
<title>Make all demo icons 8-bit/color RGB(A)</title>
<updated>2015-11-22T23:19:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-22T23:19:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6c6e2f5e5daa1203807aef6be1b2e44af7f5392'/>
<id>urn:sha1:b6c6e2f5e5daa1203807aef6be1b2e44af7f5392</id>
<content type='text'>
Godot does not seem to like 8-bit colormaps.
Fixes #2874.
</content>
</entry>
<entry>
<title>Add icons to all demos that can have a meaningful one</title>
<updated>2015-11-19T22:45:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-19T22:45:19Z</published>
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<id>urn:sha1:9d225016304f14ed0391622d96a32d2ff9ead724</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2700 from neikeq/demo_icons</title>
<updated>2015-11-18T22:20:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-18T22:20:21Z</published>
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<id>urn:sha1:f5af623cd428d78598d2125fb5d95ffe17a0866f</id>
<content type='text'>
Added project icon to some demos</content>
</entry>
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