<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/demos/gui, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/demos/gui?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/demos/gui?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-12-09T07:39:12Z</updated>
<entry>
<title>Use upper-cased first letter at the start of comment sentences</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T12:31:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8c4f19e79d3e8ac8bc8c283073dce5ccfbf222b5'/>
<id>urn:sha1:8c4f19e79d3e8ac8bc8c283073dce5ccfbf222b5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve code formatting and update to 2.0</title>
<updated>2015-12-09T07:38:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-09T07:38:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8639cecf4cedd56452b47503be19c44b304cd02f'/>
<id>urn:sha1:8639cecf4cedd56452b47503be19c44b304cd02f</id>
<content type='text'>
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - space around weak operators (+, -), no space around strong operators (*, /)
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines

The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
</content>
</entry>
<entry>
<title>Better hidden folders display preferences for editor file dialogs</title>
<updated>2015-12-06T22:35:31Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-12-06T22:35:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=42eef3cdc65165af852dc256cabf2cadb2caf79e'/>
<id>urn:sha1:42eef3cdc65165af852dc256cabf2cadb2caf79e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace hardcoded references to Okam Studio by Godot Engine</title>
<updated>2015-11-27T17:54:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-27T17:47:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=55d56d9b7cf240fb426c58a62aad21a6997ee550'/>
<id>urn:sha1:55d56d9b7cf240fb426c58a62aad21a6997ee550</id>
<content type='text'>
Since the engine development is now independent.
Fixes #2836.
</content>
</entry>
<entry>
<title>Make all demo icons 8-bit/color RGB(A)</title>
<updated>2015-11-22T23:19:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-22T23:19:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6c6e2f5e5daa1203807aef6be1b2e44af7f5392'/>
<id>urn:sha1:b6c6e2f5e5daa1203807aef6be1b2e44af7f5392</id>
<content type='text'>
Godot does not seem to like 8-bit colormaps.
Fixes #2874.
</content>
</entry>
<entry>
<title>Add icons to all demos that can have a meaningful one</title>
<updated>2015-11-19T22:45:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-19T22:45:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d225016304f14ed0391622d96a32d2ff9ead724'/>
<id>urn:sha1:9d225016304f14ed0391622d96a32d2ff9ead724</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2700 from neikeq/demo_icons</title>
<updated>2015-11-18T22:20:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-18T22:20:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f5af623cd428d78598d2125fb5d95ffe17a0866f'/>
<id>urn:sha1:f5af623cd428d78598d2125fb5d95ffe17a0866f</id>
<content type='text'>
Added project icon to some demos</content>
</entry>
<entry>
<title>Added some demo icons</title>
<updated>2015-10-29T19:37:09Z</updated>
<author>
<name>neikeq</name>
</author>
<published>2015-10-29T19:37:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b0b0f35e2cc6b2e95672a672ea599a22bb53ebd4'/>
<id>urn:sha1:b0b0f35e2cc6b2e95672a672ea599a22bb53ebd4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix icon locations in demo projects</title>
<updated>2015-10-21T19:29:52Z</updated>
<author>
<name>firefly2442</name>
</author>
<published>2015-10-21T19:29:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=580a88c3ced6aa59db50fea6b7b5e02330689b09'/>
<id>urn:sha1:580a88c3ced6aa59db50fea6b7b5e02330689b09</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add input mapping GUI demo</title>
<updated>2015-05-20T15:38:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-05-20T15:38:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d9e8cd4dde1d27a423fc192d0adf8dd8c1fcab35'/>
<id>urn:sha1:d9e8cd4dde1d27a423fc192d0adf8dd8c1fcab35</id>
<content type='text'>
</content>
</entry>
</feed>
