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<title>godot.git/demos/gui/rich_text_bbcode, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/demos/gui/rich_text_bbcode?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/demos/gui/rich_text_bbcode?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-03T13:30:38Z</updated>
<entry>
<title>Removed demos</title>
<updated>2016-06-03T13:30:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-03T13:30:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7d45ec085086ab86192a7890b9622320d57b89d'/>
<id>urn:sha1:c7d45ec085086ab86192a7890b9622320d57b89d</id>
<content type='text'>
they go to their own project now
</content>
</entry>
<entry>
<title>Improve code formatting and update to 2.0</title>
<updated>2015-12-09T07:38:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-09T07:38:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8639cecf4cedd56452b47503be19c44b304cd02f'/>
<id>urn:sha1:8639cecf4cedd56452b47503be19c44b304cd02f</id>
<content type='text'>
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - space around weak operators (+, -), no space around strong operators (*, /)
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines

The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
</content>
</entry>
<entry>
<title>Replace hardcoded references to Okam Studio by Godot Engine</title>
<updated>2015-11-27T17:54:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-27T17:47:30Z</published>
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<id>urn:sha1:55d56d9b7cf240fb426c58a62aad21a6997ee550</id>
<content type='text'>
Since the engine development is now independent.
Fixes #2836.
</content>
</entry>
<entry>
<title>Make all demo icons 8-bit/color RGB(A)</title>
<updated>2015-11-22T23:19:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-22T23:19:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6c6e2f5e5daa1203807aef6be1b2e44af7f5392'/>
<id>urn:sha1:b6c6e2f5e5daa1203807aef6be1b2e44af7f5392</id>
<content type='text'>
Godot does not seem to like 8-bit colormaps.
Fixes #2874.
</content>
</entry>
<entry>
<title>Added some demo icons</title>
<updated>2015-10-29T19:37:09Z</updated>
<author>
<name>neikeq</name>
</author>
<published>2015-10-29T19:37:09Z</published>
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<id>urn:sha1:b0b0f35e2cc6b2e95672a672ea599a22bb53ebd4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #1738 from jackmakesthings/master</title>
<updated>2015-05-04T02:00:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T02:00:26Z</published>
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<id>urn:sha1:30f652998ddb214ce896c4ce6883ba3ad97caeec</id>
<content type='text'>
Updating demo engine.cfgs where name is missing</content>
</entry>
<entry>
<title>missing file for bbcode demo</title>
<updated>2015-04-26T12:48:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T12:48:17Z</published>
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<id>urn:sha1:d3cbabba3dc4b26b3ed959be852439f0a94c4438</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Set name on rich text bbcode demo's engine.cfg</title>
<updated>2015-04-26T02:21:09Z</updated>
<author>
<name>jack</name>
</author>
<published>2015-04-26T02:21:09Z</published>
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<id>urn:sha1:d066c06e36bdf81b67a142732c519b6a464e51cd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Many fixes and demo for RichTexLabel</title>
<updated>2015-04-21T19:01:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-21T19:01:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93ce7d92c17e01cca80e0a1ac2ac28dcc4732c6b'/>
<id>urn:sha1:93ce7d92c17e01cca80e0a1ac2ac28dcc4732c6b</id>
<content type='text'>
-Proper ability to edit BBCode in RTL.
</content>
</entry>
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