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<title>godot.git/demos/gui/input_mapping, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/demos/gui/input_mapping?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/demos/gui/input_mapping?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-12-09T07:39:12Z</updated>
<entry>
<title>Use upper-cased first letter at the start of comment sentences</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T12:31:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8c4f19e79d3e8ac8bc8c283073dce5ccfbf222b5'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>Improve code formatting and update to 2.0</title>
<updated>2015-12-09T07:38:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-09T07:38:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8639cecf4cedd56452b47503be19c44b304cd02f'/>
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The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - space around weak operators (+, -), no space around strong operators (*, /)
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines

The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
</content>
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<entry>
<title>Better hidden folders display preferences for editor file dialogs</title>
<updated>2015-12-06T22:35:31Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-12-06T22:35:31Z</published>
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<entry>
<title>Add icons to all demos that can have a meaningful one</title>
<updated>2015-11-19T22:45:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-19T22:45:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d225016304f14ed0391622d96a32d2ff9ead724'/>
<id>urn:sha1:9d225016304f14ed0391622d96a32d2ff9ead724</id>
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</content>
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<entry>
<title>fix icon locations in demo projects</title>
<updated>2015-10-21T19:29:52Z</updated>
<author>
<name>firefly2442</name>
</author>
<published>2015-10-21T19:29:52Z</published>
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<id>urn:sha1:580a88c3ced6aa59db50fea6b7b5e02330689b09</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add input mapping GUI demo</title>
<updated>2015-05-20T15:38:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-05-20T15:38:41Z</published>
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