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<title>godot.git/demos/3d, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/demos/3d?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/demos/3d?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-03T13:30:38Z</updated>
<entry>
<title>Removed demos</title>
<updated>2016-06-03T13:30:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-03T13:30:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7d45ec085086ab86192a7890b9622320d57b89d'/>
<id>urn:sha1:c7d45ec085086ab86192a7890b9622320d57b89d</id>
<content type='text'>
they go to their own project now
</content>
</entry>
<entry>
<title>InverseKinematics node, basic features</title>
<updated>2016-03-31T09:43:00Z</updated>
<author>
<name>Sergey Lapin</name>
</author>
<published>2016-03-29T19:52:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8d7a94389aeefb805fb2840c6a69af95f563f89b'/>
<id>urn:sha1:8d7a94389aeefb805fb2840c6a69af95f563f89b</id>
<content type='text'>
I don't already know how the fuck it works, but it is.
A bit slow currently, but hope to improve it soon.

The current limitations:

1. No constraints. At all.
2. Used simplest CCD algorithm, I just can't believe
in jacobian construction from code.
3. Slow to get to target.
</content>
</entry>
<entry>
<title>Drop polygon path finder demo</title>
<updated>2016-02-17T20:14:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-17T20:14:59Z</published>
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<id>urn:sha1:54997552922a9eb3b2ca08a6a54add17abc35ff9</id>
<content type='text'>
It is obsoleted by the easier NavigationPolygon API and the feature will likely be dropped in the future (see #3740)
</content>
</entry>
<entry>
<title>make animation work again in P3d demo, fixes #3151</title>
<updated>2016-01-10T20:59:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T20:59:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0c9a2244d722bd463b9ef0c430ee0cff0bb30cb9'/>
<id>urn:sha1:0c9a2244d722bd463b9ef0c430ee0cff0bb30cb9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move polygon_path_finder demo to demos/3d since it uses 3D nodes</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T15:48:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6315dd4985b828f649980361d987923d2197561d'/>
<id>urn:sha1:6315dd4985b828f649980361d987923d2197561d</id>
<content type='text'>
Also took the opportunity to "touch" each demo's engine.cfg in reverse alphabetical order to get the listed in natural order in the project manager.
</content>
</entry>
<entry>
<title>Remove systematic "Init(i)alization here" from _ready()</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T15:21:12Z</published>
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<id>urn:sha1:6cfc3eec9726c02ab8079ff5e8b5d69be2c87ed3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use upper-cased first letter at the start of comment sentences</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T12:31:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8c4f19e79d3e8ac8bc8c283073dce5ccfbf222b5'/>
<id>urn:sha1:8c4f19e79d3e8ac8bc8c283073dce5ccfbf222b5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve code formatting and update to 2.0</title>
<updated>2015-12-09T07:38:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-09T07:38:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8639cecf4cedd56452b47503be19c44b304cd02f'/>
<id>urn:sha1:8639cecf4cedd56452b47503be19c44b304cd02f</id>
<content type='text'>
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - space around weak operators (+, -), no space around strong operators (*, /)
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines

The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
</content>
</entry>
<entry>
<title>Make all demo icons 8-bit/color RGB(A)</title>
<updated>2015-11-22T23:19:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-22T23:19:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6c6e2f5e5daa1203807aef6be1b2e44af7f5392'/>
<id>urn:sha1:b6c6e2f5e5daa1203807aef6be1b2e44af7f5392</id>
<content type='text'>
Godot does not seem to like 8-bit colormaps.
Fixes #2874.
</content>
</entry>
<entry>
<title>Add icons to all demos that can have a meaningful one</title>
<updated>2015-11-19T22:45:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-19T22:45:19Z</published>
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<id>urn:sha1:9d225016304f14ed0391622d96a32d2ff9ead724</id>
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