<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/demos/3d/polygon_path_finder, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/demos/3d/polygon_path_finder?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/demos/3d/polygon_path_finder?h=mirror'/>
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<updated>2016-02-17T20:14:59Z</updated>
<entry>
<title>Drop polygon path finder demo</title>
<updated>2016-02-17T20:14:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-17T20:14:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=54997552922a9eb3b2ca08a6a54add17abc35ff9'/>
<id>urn:sha1:54997552922a9eb3b2ca08a6a54add17abc35ff9</id>
<content type='text'>
It is obsoleted by the easier NavigationPolygon API and the feature will likely be dropped in the future (see #3740)
</content>
</entry>
<entry>
<title>Move polygon_path_finder demo to demos/3d since it uses 3D nodes</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T15:48:05Z</published>
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<id>urn:sha1:6315dd4985b828f649980361d987923d2197561d</id>
<content type='text'>
Also took the opportunity to "touch" each demo's engine.cfg in reverse alphabetical order to get the listed in natural order in the project manager.
</content>
</entry>
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