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<title>godot.git/demos/2d, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/demos/2d?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/demos/2d?h=master'/>
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<updated>2016-06-03T13:30:38Z</updated>
<entry>
<title>Removed demos</title>
<updated>2016-06-03T13:30:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-03T13:30:38Z</published>
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<id>urn:sha1:c7d45ec085086ab86192a7890b9622320d57b89d</id>
<content type='text'>
they go to their own project now
</content>
</entry>
<entry>
<title>Switched the space shooter demo from none fixed process to fixed process</title>
<updated>2016-05-31T05:33:25Z</updated>
<author>
<name>jmintb</name>
</author>
<published>2016-05-30T20:34:59Z</published>
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<id>urn:sha1:a9d246ea6caa25d94e729f2aff8b64366b68b79c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Port 2D demos to TSCN/TRES formats</title>
<updated>2016-04-02T12:39:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T10:35:23Z</published>
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<id>urn:sha1:23cf6a85bdb904a1833c6015222d9ee69842c1ed</id>
<content type='text'>
Part of #4196.
</content>
</entry>
<entry>
<title>screen_shaders: convert demo images to JPG</title>
<updated>2016-02-27T19:54:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-27T18:40:48Z</published>
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<id>urn:sha1:a97c1ca8f9f22aca758ebc778d8eb34b3f9ccc39</id>
<content type='text'>
</content>
</entry>
<entry>
<title>normalmap demo: convert images to JPG</title>
<updated>2016-02-27T19:54:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-27T18:34:23Z</published>
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<id>urn:sha1:2fd177b2a58f491f91b836206865275f62832d49</id>
<content type='text'>
To make the demos lighter
</content>
</entry>
<entry>
<title>Fix wall_deco tile position in Platformer demo</title>
<updated>2016-01-30T15:02:31Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-30T15:00:36Z</published>
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<id>urn:sha1:70fd2600571f1f66da025af2171db0fddb895147</id>
<content type='text'>
Correct the offset introduced by the fix #3204
[ci skip]
</content>
</entry>
<entry>
<title>restored this config</title>
<updated>2016-01-04T03:02:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-04T03:02:30Z</published>
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<id>urn:sha1:f8d08baec0d5297dd8457241fa56160dabf74bd5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fix crash at exit due to unnecesary check in command queue, fixes #2034</title>
<updated>2016-01-04T03:00:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-04T03:00:33Z</published>
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<id>urn:sha1:0e71d49ef41ee0c2347f549b4a6fa79ef8c57ddb</id>
<content type='text'>
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
</content>
</entry>
<entry>
<title>Move polygon_path_finder demo to demos/3d since it uses 3D nodes</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T15:48:05Z</published>
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<id>urn:sha1:6315dd4985b828f649980361d987923d2197561d</id>
<content type='text'>
Also took the opportunity to "touch" each demo's engine.cfg in reverse alphabetical order to get the listed in natural order in the project manager.
</content>
</entry>
<entry>
<title>Remove systematic "Init(i)alization here" from _ready()</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T15:21:12Z</published>
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