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<title>godot.git/demos/2d/platformer, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/demos/2d/platformer?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/demos/2d/platformer?h=mirror'/>
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<updated>2016-06-03T13:30:38Z</updated>
<entry>
<title>Removed demos</title>
<updated>2016-06-03T13:30:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-03T13:30:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7d45ec085086ab86192a7890b9622320d57b89d'/>
<id>urn:sha1:c7d45ec085086ab86192a7890b9622320d57b89d</id>
<content type='text'>
they go to their own project now
</content>
</entry>
<entry>
<title>Port 2D demos to TSCN/TRES formats</title>
<updated>2016-04-02T12:39:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T10:35:23Z</published>
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<id>urn:sha1:23cf6a85bdb904a1833c6015222d9ee69842c1ed</id>
<content type='text'>
Part of #4196.
</content>
</entry>
<entry>
<title>Fix wall_deco tile position in Platformer demo</title>
<updated>2016-01-30T15:02:31Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-30T15:00:36Z</published>
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<id>urn:sha1:70fd2600571f1f66da025af2171db0fddb895147</id>
<content type='text'>
Correct the offset introduced by the fix #3204
[ci skip]
</content>
</entry>
<entry>
<title>Remove systematic "Init(i)alization here" from _ready()</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T15:21:12Z</published>
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<id>urn:sha1:6cfc3eec9726c02ab8079ff5e8b5d69be2c87ed3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve code formatting</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T15:13:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7589b2bf605b58fbb0e34dec8ae833708e9b54ea'/>
<id>urn:sha1:7589b2bf605b58fbb0e34dec8ae833708e9b54ea</id>
<content type='text'>
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - spaces around weak operators (+, -), no spaces around strong operators (*, /)
 - spaces around comparison operators and compound assignment operators
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines
 - comment sentences start with an upper-case letter
</content>
</entry>
<entry>
<title>Update 2D demos scenes for 2.0 format</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T15:12:54Z</published>
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<id>urn:sha1:323dde7f3164477b3d51fda8352d8b37a19f7f9d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2522 from ricpelo/master</title>
<updated>2015-10-17T13:06:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-17T13:06:27Z</published>
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<id>urn:sha1:5cc145904a6cb38647bfb4de1fac701157375c69</id>
<content type='text'>
Disable filters for tilemap in 2D Platformer demo</content>
</entry>
<entry>
<title>Large improvements on scene packing and management</title>
<updated>2015-10-10T12:09:09Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-10-10T12:09:09Z</published>
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<id>urn:sha1:422929e87fbe91be1efedf1fe3a9a71d61e58b40</id>
<content type='text'>
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
</content>
</entry>
<entry>
<title>Disable filters for tilemap in 2D Platformer demo</title>
<updated>2015-09-24T10:03:06Z</updated>
<author>
<name>Ricardo Pérez</name>
</author>
<published>2015-09-24T10:03:06Z</published>
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<id>urn:sha1:2a90186a8e07ef280e438788802a01c5976e57fb</id>
<content type='text'>
Fixes #2452</content>
</entry>
<entry>
<title>Ability to visually debug geometry visually:</title>
<updated>2015-09-20T16:03:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-20T16:03:46Z</published>
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<id>urn:sha1:83d9a692be648668b5b363f2424c619e15639843</id>
<content type='text'>
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
</content>
</entry>
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