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<title>godot.git/demos/2d/isometric, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/demos/2d/isometric?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/demos/2d/isometric?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-03T13:30:38Z</updated>
<entry>
<title>Removed demos</title>
<updated>2016-06-03T13:30:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-03T13:30:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7d45ec085086ab86192a7890b9622320d57b89d'/>
<id>urn:sha1:c7d45ec085086ab86192a7890b9622320d57b89d</id>
<content type='text'>
they go to their own project now
</content>
</entry>
<entry>
<title>Port 2D demos to TSCN/TRES formats</title>
<updated>2016-04-02T12:39:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T10:35:23Z</published>
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<id>urn:sha1:23cf6a85bdb904a1833c6015222d9ee69842c1ed</id>
<content type='text'>
Part of #4196.
</content>
</entry>
<entry>
<title>Remove systematic "Init(i)alization here" from _ready()</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T15:21:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6cfc3eec9726c02ab8079ff5e8b5d69be2c87ed3'/>
<id>urn:sha1:6cfc3eec9726c02ab8079ff5e8b5d69be2c87ed3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve code formatting</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T15:13:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7589b2bf605b58fbb0e34dec8ae833708e9b54ea'/>
<id>urn:sha1:7589b2bf605b58fbb0e34dec8ae833708e9b54ea</id>
<content type='text'>
The scripts were streamlined using more or less the following conventions:
 - space after a comma in lists of arguments
 - spaces around weak operators (+, -), no spaces around strong operators (*, /)
 - spaces around comparison operators and compound assignment operators
 - space after a comment start (#)
 - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now)
 - function blocks separate by two newlines
 - comment sentences start with an upper-case letter
</content>
</entry>
<entry>
<title>Update 2D demos scenes for 2.0 format</title>
<updated>2015-12-09T07:39:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-21T15:12:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=323dde7f3164477b3d51fda8352d8b37a19f7f9d'/>
<id>urn:sha1:323dde7f3164477b3d51fda8352d8b37a19f7f9d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to keep collisionshapes and collisionpolygons when running the game.</title>
<updated>2015-09-16T01:07:03Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-09-16T01:07:03Z</published>
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<id>urn:sha1:2580ca01e6b73a54def5a8f6e61d19509d3278ee</id>
<content type='text'>
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.

Have Fun!
</content>
</entry>
<entry>
<title>-Updated isometric 2d demo to work using the new isometric support, fixes #1849</title>
<updated>2015-05-11T03:40:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-11T03:40:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b777bf5ff5c3891daa0f93987ca12d0d7d053c2b'/>
<id>urn:sha1:b777bf5ff5c3891daa0f93987ca12d0d7d053c2b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed columns to have integer positions, so that they don't "jiggle" when moving the camera.</title>
<updated>2015-02-25T17:24:32Z</updated>
<author>
<name>Bil Bas (Spooner)</name>
</author>
<published>2015-02-25T17:24:32Z</published>
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<id>urn:sha1:e7024259e19c18411272ec7b8d2aabf16a93e926</id>
<content type='text'>
</content>
</entry>
<entry>
<title>missing demo files</title>
<updated>2014-10-03T03:25:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-03T03:25:53Z</published>
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<id>urn:sha1:1b3a10891ebdc6e76a81c8915ba08065311e17d3</id>
<content type='text'>
</content>
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