<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/core, branch feature/gio-open</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core?h=feature%2Fgio-open</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core?h=feature%2Fgio-open'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-11T11:54:34Z</updated>
<entry>
<title>Merge pull request #11954 from neikeq/d</title>
<updated>2017-10-11T11:54:34Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-11T11:54:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=740ef3dc9788d62fc07567149a3768e90af781ce'/>
<id>urn:sha1:740ef3dc9788d62fc07567149a3768e90af781ce</id>
<content type='text'>
Added 'exposed' field to ClassInfo for registered classes</content>
</entry>
<entry>
<title>Merge pull request #11919 from Toizi/array_sort_ref</title>
<updated>2017-10-10T18:31:48Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-10T18:31:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1d8a546a07a7d7a47d788b5f4156bd54ce48211c'/>
<id>urn:sha1:1d8a546a07a7d7a47d788b5f4156bd54ce48211c</id>
<content type='text'>
Array::sort/invert now return reference to Array</content>
</entry>
<entry>
<title>Merge pull request #11987 from endragor/define-va-copy</title>
<updated>2017-10-10T14:35:39Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-10T14:35:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8ac43bb1de86202566e65dc96bddccd125e073be'/>
<id>urn:sha1:8ac43bb1de86202566e65dc96bddccd125e073be</id>
<content type='text'>
Define va_copy with --std=c++03 (fixes #11979)</content>
</entry>
<entry>
<title>Define va_copy with --std=c++03 (fixes #11979)</title>
<updated>2017-10-10T05:09:59Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-10T05:08:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=73e86187bc193c29f806ee00a77f2765dda27b01'/>
<id>urn:sha1:73e86187bc193c29f806ee00a77f2765dda27b01</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Adds 'exposed' field to ClassInfo</title>
<updated>2017-10-09T21:49:17Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-09T21:49:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0c2e882210f8848475f7d9547af50a202f53a110'/>
<id>urn:sha1:0c2e882210f8848475f7d9547af50a202f53a110</id>
<content type='text'>
This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
</content>
</entry>
<entry>
<title>Array::sort, sort_custom and invert now return reference to Array to allow chaining of operations</title>
<updated>2017-10-09T14:36:09Z</updated>
<author>
<name>Marius Guggenmos</name>
</author>
<published>2017-10-07T15:49:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2f173a67abebd14805d6f7c44db2e8b5c4b5cf83'/>
<id>urn:sha1:2f173a67abebd14805d6f7c44db2e8b5c4b5cf83</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11810 from marcelofg55/osx_export_improv</title>
<updated>2017-10-09T10:20:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-09T10:20:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e8b9cca6147e2ea1aa0f9091460755c1e5ede3d7'/>
<id>urn:sha1:e8b9cca6147e2ea1aa0f9091460755c1e5ede3d7</id>
<content type='text'>
OS X export code improvements</content>
</entry>
<entry>
<title>Fix trailing whitespaces in project settings header comment</title>
<updated>2017-10-09T06:34:32Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2017-10-09T06:34:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=80b15fba1d20a71e93546ed778443534bdda6f7a'/>
<id>urn:sha1:80b15fba1d20a71e93546ed778443534bdda6f7a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11947 from eska014/fix-obj-marshalling</title>
<updated>2017-10-08T22:04:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-08T22:04:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e5fcf0ee76d08dd470cc7d3ca20851584ce28abb'/>
<id>urn:sha1:e5fcf0ee76d08dd470cc7d3ca20851584ce28abb</id>
<content type='text'>
Fix exporting projects with custom input event actions</content>
</entry>
<entry>
<title>Fix binary marshalling of Objects</title>
<updated>2017-10-08T18:13:46Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-10-08T18:13:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c05c334de7eda2318afc4fb003dcdd7d2d74db3e'/>
<id>urn:sha1:c05c334de7eda2318afc4fb003dcdd7d2d74db3e</id>
<content type='text'>
</content>
</entry>
</feed>
