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<title>godot.git/core, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-22T12:42:14Z</updated>
<entry>
<title>add NoCache wrapper to Command</title>
<updated>2018-06-22T12:42:14Z</updated>
<author>
<name>Rhody Lugo</name>
</author>
<published>2018-06-21T04:33:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2f3e4c1a7a2545d0c64923b6db96ee7966660e93'/>
<id>urn:sha1:2f3e4c1a7a2545d0c64923b6db96ee7966660e93</id>
<content type='text'>
(cherry picked from commit 920224a535f7858dd4bf39f04e3c90c8276503c3)
</content>
</entry>
<entry>
<title>Mono: Allow loading `mscorlib` from resources.</title>
<updated>2018-06-13T11:57:40Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-01-23T17:49:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=518a6912312b73c26fc16a7ba71419d79a7a8fb5'/>
<id>urn:sha1:518a6912312b73c26fc16a7ba71419d79a7a8fb5</id>
<content type='text'>
(cherry picked from commit b3ddf12fb1774d63ac47a8d9890bf017b67d879e)
</content>
</entry>
<entry>
<title>Change ".." punctuation for "..." in editor strings (#16507)</title>
<updated>2018-06-05T19:42:33Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-04-22T17:36:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=403f7dc35f9a356466ee12b83880e2da73b9598d'/>
<id>urn:sha1:403f7dc35f9a356466ee12b83880e2da73b9598d</id>
<content type='text'>
(cherry picked from commit 1c419531a009f48aa074f9b5f93b98d387c33723)
</content>
</entry>
<entry>
<title>Vector3::round, Vector2::round &amp; Vector2::ceil methods were added.</title>
<updated>2018-06-01T16:08:29Z</updated>
<author>
<name>Alexander Alekseev</name>
</author>
<published>2018-05-04T07:24:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8231b3cef8b3551ff17e8432a7fc84cc01e0fe18'/>
<id>urn:sha1:8231b3cef8b3551ff17e8432a7fc84cc01e0fe18</id>
<content type='text'>
Now both structs (Vector2 &amp; Vector3) have round, floor &amp; ceil methods.
(see #18603)

(cherry picked from commit 26963473a9d832f18e05db074577511d2477a42a)
</content>
</entry>
<entry>
<title>fix API string path</title>
<updated>2018-05-13T21:03:48Z</updated>
<author>
<name>Paul Joannon</name>
</author>
<published>2018-01-11T11:59:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1d3be8c453d870c11658ce9c76df12017180d6eb'/>
<id>urn:sha1:1d3be8c453d870c11658ce9c76df12017180d6eb</id>
<content type='text'>
(cherry picked from commit a35c8bbdc7bdf2cd5ca640b572dd4ad1e170c260)
</content>
</entry>
<entry>
<title>fix for segfault when using CallBasic in visual script on release build</title>
<updated>2018-05-13T20:11:08Z</updated>
<author>
<name>Ibrahn Sahir</name>
</author>
<published>2018-02-12T17:06:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5f632391caeb891edcfde928ec60aca177290ef8'/>
<id>urn:sha1:5f632391caeb891edcfde928ec60aca177290ef8</id>
<content type='text'>
(cherry picked from commit 95dfa5b96d85d4cb02e70d70f0808101249abc54)
</content>
</entry>
<entry>
<title>add condition check in Imgae::create(...)</title>
<updated>2018-05-13T19:59:22Z</updated>
<author>
<name>RaphaelHunter</name>
</author>
<published>2018-05-05T08:46:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b9f61c9a60dc753c1ee26c387c367d667751d26'/>
<id>urn:sha1:0b9f61c9a60dc753c1ee26c387c367d667751d26</id>
<content type='text'>
(cherry picked from commit 63e258cc8fa653a66b6020d091abce3fad8e9db7)
</content>
</entry>
<entry>
<title>Merge pull request #18082 from RandomShaper/improve-gui-touch-3.0</title>
<updated>2018-05-13T19:30:37Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-05-13T19:30:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5917063192ae63cb80096102f2f357dfb750451b'/>
<id>urn:sha1:5917063192ae63cb80096102f2f357dfb750451b</id>
<content type='text'>
Implement universal translation of touch to mouse (3.0)</content>
</entry>
<entry>
<title>Merge pull request #18157 from RandomShaper/improve-uri-utils-3.0</title>
<updated>2018-05-13T19:11:42Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-05-13T19:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bcb38393a58af00bc53c2fdc4797ef4faa6006ff'/>
<id>urn:sha1:bcb38393a58af00bc53c2fdc4797ef4faa6006ff</id>
<content type='text'>
Improve/fix URI utils (3.0)</content>
</entry>
<entry>
<title>PCKPacker:pck_start(): Update version</title>
<updated>2018-05-01T20:04:08Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-04-18T17:24:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0551c5c2cd3e18f00ff71049a1eaa3abd95a1d40'/>
<id>urn:sha1:0551c5c2cd3e18f00ff71049a1eaa3abd95a1d40</id>
<content type='text'>
(cherry picked from commit a3aa5ad0d036e9824ec87bd747277c6e7779ce33)
</content>
</entry>
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