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<title>godot.git/core, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core?h=2.1.3-stable'/>
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<updated>2017-04-10T21:08:28Z</updated>
<entry>
<title>Move VERSION_MKSTRING logic to version.h</title>
<updated>2017-04-10T21:08:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-10T21:08:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3b687c5474113b64f186388883ca85cdfe6523d4'/>
<id>urn:sha1:3b687c5474113b64f186388883ca85cdfe6523d4</id>
<content type='text'>
Fixes a bug where the VERSION_PATCH define is not yet in scope if
typedefs.h is included before version.h at compilation time.
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added ability to change A-star cost function</title>
<updated>2017-04-05T06:18:38Z</updated>
<author>
<name>Fabian Mathews</name>
</author>
<published>2017-03-25T09:44:41Z</published>
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<id>urn:sha1:1a1e25bfca9cd3558872d41ed1a8d065e823a0f2</id>
<content type='text'>
(cherry picked from commit b5414024179635f19a16d206d1f016e349dc3d66)
</content>
</entry>
<entry>
<title>Use atan2 rather than acos in Vector3.angle_to.</title>
<updated>2017-03-24T22:19:30Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-03-24T17:03:33Z</published>
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<id>urn:sha1:f263274a254466b724747a99f159958a0c7e6440</id>
<content type='text'>
Fixes #8111.

(cherry picked from commit 3730e0533cceaefe7981387804556810442865e1)
</content>
</entry>
<entry>
<title>Suppress error messages when using ConfigFile::get_value and a default is given</title>
<updated>2017-03-24T22:17:08Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-03-21T11:32:44Z</published>
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<id>urn:sha1:0afb9b579f56adaf4a62991c42ff09540873ba77</id>
<content type='text'>
Fixes #8097

(cherry picked from commit 927d15b815ff5bbc9693b98fb6ce177b84a76def)
</content>
</entry>
<entry>
<title>Merge pull request #8107 from RandomShaper/warped-panning-2.1</title>
<updated>2017-03-24T21:50:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-24T21:50:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a9d63bcf6f0b863d4e0fad1ed1bc5c3ca343e29d'/>
<id>urn:sha1:a9d63bcf6f0b863d4e0fad1ed1bc5c3ca343e29d</id>
<content type='text'>
Implement warped mouse panning for 2D &amp; 3D editors (2.1)</content>
</entry>
<entry>
<title>Implement warped mouse panning for 2D &amp; 3D editors</title>
<updated>2017-03-22T20:18:47Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-03-22T20:18:47Z</published>
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<id>urn:sha1:2c2c48ffb3bd381d09d1e0e4389a2b86255fe20f</id>
<content type='text'>
Enabled by default as in Blender, but can be disabled separately for 2D &amp; 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
</content>
</entry>
<entry>
<title>Remove set_ip_type from network classes (no longer needed)</title>
<updated>2017-03-22T20:00:23Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-01-18T11:47:12Z</published>
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<id>urn:sha1:d9525082feb6165944082fb80ae7785b23a2250c</id>
<content type='text'>
- TCP:
  - `listen` bind to wildcard "*" -&gt; dual stack socket
  - `listen` bind to address -&gt; socket from address type
  - `connect` -&gt; resolve using best protocol (UNSPEC), socket from address type

- UDP:
  - `listen` bind to wildcard "*" -&gt; dual stack socket
  - `listen` bind to address -&gt; socket from address type
  - `put_packet`/`put_var` -&gt; resolve using TYPE_ANY (UNSPEC), socket from address type
    (to change socket type you must first call `close` it)

(cherry picked from commit 88a56ba783d36d52a1023759e69f026b1ae255b4)
</content>
</entry>
<entry>
<title>Implement UDP listen bind address</title>
<updated>2017-03-22T19:25:56Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-01-18T09:24:26Z</published>
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<id>urn:sha1:0b9684a085f244210f166070a9589bdd70876196</id>
<content type='text'>
(cherry picked from commit 2fe4ef66991b483640f59873c22b3af671626ccc)
</content>
</entry>
<entry>
<title>Implement TCP Server bind address</title>
<updated>2017-03-22T19:25:52Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-01-18T07:37:24Z</published>
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<id>urn:sha1:43d992fc3413af7a0fea54eeded8609e4ebd0f16</id>
<content type='text'>
(cherry picked from commit b2839343cab66880f647c77da7b2e1826761776a)
</content>
</entry>
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