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<title>godot.git/core, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core?h=2.0.4-stable'/>
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<updated>2016-07-08T22:08:33Z</updated>
<entry>
<title>corrently parse utf8 from zip_io open, closes #1708</title>
<updated>2016-07-08T22:08:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-18T20:29:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=75cc8dc6b411f35f5d7e9ad9636038b1ccddba1c'/>
<id>urn:sha1:75cc8dc6b411f35f5d7e9ad9636038b1ccddba1c</id>
<content type='text'>
this probably failed when exporting or opening android apk files too, should fix that too.

(cherry picked from commit 1c541a2bee5f3ad71509d0d4a08d6db7d97c46da)
</content>
</entry>
<entry>
<title>classref: Fix arg name for is_action_pressed/released</title>
<updated>2016-07-08T21:41:58Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-08T21:07:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=192688e7ebd7885a1311055328a3530fd86d6eda'/>
<id>urn:sha1:192688e7ebd7885a1311055328a3530fd86d6eda</id>
<content type='text'>
Also position TEXTURE_SPHERE constant properly.

(cherry picked from commit a15de809429171e93556db6e9d7010a2b3d61f18)
</content>
</entry>
<entry>
<title>Make sure builtin types' constants remain in order</title>
<updated>2016-07-08T17:01:59Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-07-05T19:57:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9420a1b6c11c39c3b8b41be37342fe89cde6e273'/>
<id>urn:sha1:9420a1b6c11c39c3b8b41be37342fe89cde6e273</id>
<content type='text'>
This adds a list of constants for VariantCall to make sure the order of
register is kept when showing in the editor help and in the documentation.

This also remove the sorting of constants from the doctool, so it keeps
the natural order in classes.xml.

(cherry picked from commit 29b62ce5d009bfdc57e065e450d7e01c5bd5bd05)
</content>
</entry>
<entry>
<title>Prettier str() for arrays</title>
<updated>2016-07-08T16:56:50Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-07-02T13:54:37Z</published>
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<id>urn:sha1:f9b7baa5463569be9c39ac2591bd31939f358a6d</id>
<content type='text'>
(cherry picked from commit 38ed5d9c7d5b3ce03e7ac5141ef0115a605e75bf)
</content>
</entry>
<entry>
<title>Fix style bug in event queue</title>
<updated>2016-07-08T16:38:35Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-28T06:00:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3ce0380ba4c80b154ae1213f5899445f3e08f94e'/>
<id>urn:sha1:3ce0380ba4c80b154ae1213f5899445f3e08f94e</id>
<content type='text'>
Same fix as for 1f9812ab835e97ff07f4abba23a7915e04d306c9
Not sure if this code actually does anything though, `buffer_max_used` seems unused.

(cherry picked from commit bd424d8f734fdad261953142451e412db60b4543)
</content>
</entry>
<entry>
<title>fix bug in reporting of message queue size</title>
<updated>2016-07-08T16:38:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-27T22:07:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=34e6e284db90ca806ed5b37fe8182e7ca6d73bd3'/>
<id>urn:sha1:34e6e284db90ca806ed5b37fe8182e7ca6d73bd3</id>
<content type='text'>
(cherry picked from commit 1f9812ab835e97ff07f4abba23a7915e04d306c9)
</content>
</entry>
<entry>
<title>Properly deliver localized coordinates when passing gui events through parents, closes #4215</title>
<updated>2016-07-08T16:34:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-27T12:59:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6813c8902157c0afe37c5c7892bb83b78a623d01'/>
<id>urn:sha1:6813c8902157c0afe37c5c7892bb83b78a623d01</id>
<content type='text'>
(cherry picked from commit 47d6cc08bbd745d63829e02ae408c4ce09ce1299)
</content>
</entry>
<entry>
<title>Fix bug in String==StrRange comparison</title>
<updated>2016-06-25T00:04:27Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-24T15:39:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c015341221bfa1fbb64067ce0499ce5b1527ee37'/>
<id>urn:sha1:c015341221bfa1fbb64067ce0499ce5b1527ee37</id>
<content type='text'>
It was comparing the StrRange with itself, always return true if both
were the same length.

Fix #3843

(cherry picked from commit f4dfa37a23629e011dac74911a87860edf83c63d)
</content>
</entry>
<entry>
<title>Fix File.get_as_text() to return the whole file</title>
<updated>2016-06-24T23:42:00Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-20T21:39:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=35c64c1824d54696e7dc98102ca09c04574ae8a2'/>
<id>urn:sha1:35c64c1824d54696e7dc98102ca09c04574ae8a2</id>
<content type='text'>
It was returning only from the cursor forward.

(cherry picked from commit 0f20d8756e6d6842449e4249ba961178b24c72ee)
</content>
</entry>
<entry>
<title>fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), closes #4075</title>
<updated>2016-06-24T23:41:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-21T00:19:12Z</published>
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<id>urn:sha1:33188605390566590beef2060469a3d24b72a8e0</id>
<content type='text'>
(cherry picked from commit fa0d1cd27cac45534097219b52a5b7ab08e1b917)
</content>
</entry>
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