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<title>godot.git/core, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core?h=2.0.3-stable'/>
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<updated>2016-05-12T07:07:43Z</updated>
<entry>
<title>classref: Directory and ConfigFile</title>
<updated>2016-05-12T07:07:43Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-12T06:41:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c734a508c3d2c17e15e5125110f6b2adce0f460c'/>
<id>urn:sha1:c734a508c3d2c17e15e5125110f6b2adce0f460c</id>
<content type='text'>
(cherry picked from commit 22d1385caf40badde869fb114b01f6f50ab608ab)
</content>
</entry>
<entry>
<title>Added possibility to strip left and right to strip_edges (#4594)</title>
<updated>2016-05-12T07:04:59Z</updated>
<author>
<name>Mattias Cibien</name>
</author>
<published>2016-05-11T07:22:59Z</published>
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<id>urn:sha1:c575f31d5d601eecd85594c079bce9542a30559d</id>
<content type='text'>
(cherry picked from commit 49c473bb365054969687f14ed0b55bfe3b06e637)
</content>
</entry>
<entry>
<title>fix percent decode utf8 error</title>
<updated>2016-05-12T06:59:30Z</updated>
<author>
<name>Alexander Holland</name>
</author>
<published>2016-05-05T11:34:15Z</published>
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<id>urn:sha1:f58cfaf5850c5fde674d3e68670446b377c9c3d8</id>
<content type='text'>
(cherry picked from commit f86cffd8e6cacb09cf59c27423c7e82c0e024aaa)
</content>
</entry>
<entry>
<title>Add missing Vector2Array case to Variant::operator String()</title>
<updated>2016-05-06T09:13:25Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-05-04T13:04:12Z</published>
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<id>urn:sha1:975b4d2927967f28cb2a4692ca7b64ee57d5e050</id>
<content type='text'>
- Correcly display Vector2Array default arguments in the documentation

(cherry picked from commit 2060e6616cb39362cddc3c57a94292896f9f4525)
</content>
</entry>
<entry>
<title>Variant: readd Dict.has_all</title>
<updated>2016-05-06T08:56:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-06T08:56:39Z</published>
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<id>urn:sha1:ea9b552e271196a5f9a465ab73d1ad837f5c8866</id>
<content type='text'>
Erroneously removed in 4bc494ae2ec07497d27d97acccdd6514c6ae878a.
</content>
</entry>
<entry>
<title>ability to shrink all images x2 on load</title>
<updated>2016-05-05T21:43:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T15:36:51Z</published>
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<id>urn:sha1:d6e30256ad7e2660db796b41cf8a7bf073aa6d09</id>
<content type='text'>
this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
</content>
</entry>
<entry>
<title>export fix_alpha_edges</title>
<updated>2016-05-05T21:42:55Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-05-05T21:40:20Z</published>
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<id>urn:sha1:4bc494ae2ec07497d27d97acccdd6514c6ae878a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>math: Fix rounding error for 0 in Math::round (#4495)</title>
<updated>2016-05-01T10:28:01Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-01T09:37:46Z</published>
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<id>urn:sha1:26c2e0d09dc9c61d6d49b6d43f47a484e7eff49f</id>
<content type='text'>
Thus revert the previous workaround in commit b123bc4a2a9c07fcfd27a84109960bda158b3b9d.
Fixes #3221.
(cherry picked from commit 6883325f926af425cf1db7606506f5538b7a205a)
</content>
</entry>
<entry>
<title>fix - HTTPClient connection keep-alive duplicate Headers #4208</title>
<updated>2016-04-29T05:42:40Z</updated>
<author>
<name>Alexander Holland</name>
</author>
<published>2016-04-27T19:07:49Z</published>
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<id>urn:sha1:d3ee8de7545351dabc4ab8b7470f930ec6280226</id>
<content type='text'>
(cherry picked from commit 6ad226ac38c16d66d96fa93fef61c4f8a2143ea9)
</content>
</entry>
<entry>
<title>Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.</title>
<updated>2016-04-27T18:17:13Z</updated>
<author>
<name>Hinsbart</name>
</author>
<published>2016-04-22T19:44:56Z</published>
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<id>urn:sha1:93b1f60ca2938adc169cb9618f0193b9f06369e9</id>
<content type='text'>
Fixes a bug that caused InputMap actions which have been set to joystick axes
not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb.
See recent discussion in #49 (Post 121+)

(cherry picked from commit 9201b5a27c0672bc249d2ba2a1e26f08b16b5536)
</content>
</entry>
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