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<title>godot.git/core, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:19:40Z</updated>
<entry>
<title>Remove trailing spaces</title>
<updated>2016-04-02T20:19:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T18:26:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bac8248316f8aaf2890a5c7a4add2f3a562e5891'/>
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(cherry picked from commit 0a5472e697dee57956c2583a50bc5cf5faada5d8)
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<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Variant::blend: add Quat, fix Vector3.</title>
<updated>2016-04-02T20:00:18Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-03-08T11:38:19Z</published>
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<id>urn:sha1:ee20365f7c13902663ffb1721ca6b1d084915336</id>
<content type='text'>
(cherry picked from commit f7fad321886858dd05d06f1e2d57773a2b24f147)
</content>
</entry>
<entry>
<title>fix InputMap::action_erase_event()</title>
<updated>2016-04-02T19:58:26Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-03-07T17:56:44Z</published>
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<id>urn:sha1:656aa0a501309af374a8a42dc7e01be41fab0d85</id>
<content type='text'>
fixes #3976

(cherry picked from commit 9544042adb2818561370e776f93d6ab7cf0033c5)
</content>
</entry>
<entry>
<title>Add support for patch versions (2.0.x)</title>
<updated>2016-03-06T18:05:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-03-06T18:05:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=706d576f7b24ec62effd59f66f1d7c47c813056b'/>
<id>urn:sha1:706d576f7b24ec62effd59f66f1d7c47c813056b</id>
<content type='text'>
</content>
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<entry>
<title>AnimationTreePlayer: blend value tracks (closes #2299)</title>
<updated>2016-03-05T11:55:43Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-02-18T03:34:49Z</published>
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<id>urn:sha1:cafcdb015d487994d25a387562dbc0df96dc4a2c</id>
<content type='text'>
Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.

(cherry picked from commit 391ce81c5ea037ffcbc525434673f4edd55a7d7e)
</content>
</entry>
<entry>
<title>Fix allocation bug if compiled with modern clang or gcc</title>
<updated>2016-02-27T14:26:18Z</updated>
<author>
<name>est31</name>
</author>
<published>2016-02-19T06:13:16Z</published>
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<id>urn:sha1:b05c27a27f42a547001781eb2847507dd1c7e5b0</id>
<content type='text'>
* Add overflow checked intrinsic abstractions that check on overflow.
* Use them for memory allocation code.
* Use size_t type for memory allocation code to support full platform dependent width.

Fixes #3756.
</content>
</entry>
<entry>
<title>Fix missing dependency resolver in Windows</title>
<updated>2016-02-21T21:51:19Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-02-21T21:51:19Z</published>
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<id>urn:sha1:104e008b5616f46e0c20bb180bc54dc91956092e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>adds original http headers to response_headers</title>
<updated>2016-02-19T20:13:29Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-02-19T20:12:16Z</published>
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<id>urn:sha1:cc7cca55b0a845aaac7be27265cb76ab60b7c504</id>
<content type='text'>
</content>
</entry>
<entry>
<title>adds original http header to response_headers</title>
<updated>2016-02-19T20:13:29Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-02-19T20:02:03Z</published>
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</content>
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