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<title>godot.git/core, branch 2.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core?h=2.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core?h=2.0.1-stable'/>
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<updated>2016-03-06T18:05:27Z</updated>
<entry>
<title>Add support for patch versions (2.0.x)</title>
<updated>2016-03-06T18:05:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-03-06T18:05:27Z</published>
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</content>
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<entry>
<title>AnimationTreePlayer: blend value tracks (closes #2299)</title>
<updated>2016-03-05T11:55:43Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-02-18T03:34:49Z</published>
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<id>urn:sha1:cafcdb015d487994d25a387562dbc0df96dc4a2c</id>
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Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.

(cherry picked from commit 391ce81c5ea037ffcbc525434673f4edd55a7d7e)
</content>
</entry>
<entry>
<title>Fix allocation bug if compiled with modern clang or gcc</title>
<updated>2016-02-27T14:26:18Z</updated>
<author>
<name>est31</name>
</author>
<published>2016-02-19T06:13:16Z</published>
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<id>urn:sha1:b05c27a27f42a547001781eb2847507dd1c7e5b0</id>
<content type='text'>
* Add overflow checked intrinsic abstractions that check on overflow.
* Use them for memory allocation code.
* Use size_t type for memory allocation code to support full platform dependent width.

Fixes #3756.
</content>
</entry>
<entry>
<title>Fix missing dependency resolver in Windows</title>
<updated>2016-02-21T21:51:19Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-02-21T21:51:19Z</published>
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<id>urn:sha1:104e008b5616f46e0c20bb180bc54dc91956092e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>adds original http headers to response_headers</title>
<updated>2016-02-19T20:13:29Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-02-19T20:12:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cc7cca55b0a845aaac7be27265cb76ab60b7c504'/>
<id>urn:sha1:cc7cca55b0a845aaac7be27265cb76ab60b7c504</id>
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</content>
</entry>
<entry>
<title>adds original http header to response_headers</title>
<updated>2016-02-19T20:13:29Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-02-19T20:02:03Z</published>
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<content type='text'>
</content>
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<entry>
<title>better array alignment</title>
<updated>2016-02-19T10:01:57Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-02-19T10:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3ac0267daacb01497b4d4d4980aa06354488babf'/>
<id>urn:sha1:3ac0267daacb01497b4d4d4980aa06354488babf</id>
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</content>
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<entry>
<title>fixes array allocation bug and sets DEFAULT_ALIGNMENT to 1. probably needs testing</title>
<updated>2016-02-19T08:40:24Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-02-19T08:40:24Z</published>
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<id>urn:sha1:0846ab6a5f42845686280167529028dbaf1b37df</id>
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</content>
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<entry>
<title>Reject any native video player calls on iOS that point to files within .pck archives.</title>
<updated>2016-02-19T05:05:49Z</updated>
<author>
<name>Aren Villanueva</name>
</author>
<published>2016-02-19T04:09:06Z</published>
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<id>urn:sha1:7b25641813b950e1e81a84e7b0392dcbddfb1011</id>
<content type='text'>
Fix the paths for both res:// and user:// specified video files.
</content>
</entry>
<entry>
<title>fix color when hue is set to 1</title>
<updated>2016-02-18T10:34:45Z</updated>
<author>
<name>Nuno Donato</name>
</author>
<published>2016-02-18T09:43:04Z</published>
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</content>
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