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<title>godot.git/core, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/core?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/core?h=2.0-beta'/>
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<updated>2016-01-25T09:58:50Z</updated>
<entry>
<title>Merge pull request #3440 from TheHX/issue-2946</title>
<updated>2016-01-25T09:58:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-25T09:58:50Z</published>
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<id>urn:sha1:6ceb1c3a9f83234e0703fba1ecb42f09e705a02e</id>
<content type='text'>
Fixed small inconsistencies with the text format</content>
</entry>
<entry>
<title>Fixed small inconsistencies with the text format</title>
<updated>2016-01-24T21:38:37Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-24T21:38:37Z</published>
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<id>urn:sha1:41ae83e41562213a8cd53643f124a13731a098ad</id>
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</content>
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<entry>
<title>Merge pull request #3437 from vnen/fix-3149</title>
<updated>2016-01-24T20:44:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T20:44:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72d1f2ef30b69b6dce27353ab28cfb4e7dd9f9a4'/>
<id>urn:sha1:72d1f2ef30b69b6dce27353ab28cfb4e7dd9f9a4</id>
<content type='text'>
Change default video mode for X11</content>
</entry>
<entry>
<title>-remved p_peer is null error messages, fixes #1150</title>
<updated>2016-01-24T19:59:39Z</updated>
<author>
<name>reduz</name>
</author>
<published>2016-01-24T19:59:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=341f8e6d2bb395c7cfebb817a5e18674f6f1dae9'/>
<id>urn:sha1:341f8e6d2bb395c7cfebb817a5e18674f6f1dae9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change default window size for desktop</title>
<updated>2016-01-24T19:52:33Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-24T16:42:46Z</published>
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<id>urn:sha1:f4a39692b9a5e3792f8469d02d0ea61a91a98f2f</id>
<content type='text'>
Fix #3149
</content>
</entry>
<entry>
<title>Removed get() function from many variant typed arrays, fixes #2135</title>
<updated>2016-01-24T04:00:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T04:00:42Z</published>
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<id>urn:sha1:c247f5ad61f2575c321fb8117ed4212611e8cdf4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Some changes to how scenes and scripts are overriden in scene instance and inheritance</title>
<updated>2016-01-24T00:42:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T00:42:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a74138a0dc5862d2c26eb78a141ba3c3f9d01c6d'/>
<id>urn:sha1:a74138a0dc5862d2c26eb78a141ba3c3f9d01c6d</id>
<content type='text'>
-Fixes #3127 and also properly fixes #2958
</content>
</entry>
<entry>
<title>-Remote deploy now uses FS over USB on Android, super fast!</title>
<updated>2016-01-20T03:29:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-20T03:29:34Z</published>
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<id>urn:sha1:c9580965ea6577071fa84c9f064aa22ffa7ca920</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add ability to set "keep screen on" for android</title>
<updated>2016-01-16T11:57:34Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2015-11-27T14:40:04Z</published>
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<id>urn:sha1:fb2bf78591672362adbb62ea15e7be4ac34a7dee</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201</title>
<updated>2016-01-14T14:06:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-14T14:06:20Z</published>
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<id>urn:sha1:4248c84e2089b953e00a163962b5b7f19d95e688</id>
<content type='text'>
</content>
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